Dragon Cultist

Forgotten Realms: Heroes of Faerûn p. 29

Competencias
Deception, Stealth

Rasgos

Description

You are an initiate of the Cult of the Dragon. You discovered or were brought to a cell cult, where you exemplified the values honored by dragon cultists: duplicity, secrecy, and determination. In exchange for your oath to serve the cult, the cult offered you the company of fellow dragon worshipers, plus access to resources that might help further your studies in the realms of arcana and occultism.

Ability Scores: Dexterity, Constitution, Intelligence

A background lists three of your character's ability scores. Increase one by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.

Feat: Cult of the Dragon Initiate

You gain the following benefits.

Dragon's Tongue. You know Draconic. If you already know Draconic when you select this feat, you instead learn one language of your choice from the language tables in the Player's Handbook or Chapter 2 of this book.

Dragon's Terror. You can take a Magic action to instill terror in a creature you can see within 30 feet of yourself. The target must succeed on a Wisdom saving throw (DC 8 plus your Wisdom modifier and Proficiency Bonus) or have the Frightened condition until the end of your next turn. If the target succeeds on the save or when the effect ends for a target, the target is immune to this effect for 24 hours.

Inspired by Fear. When you cause a creature to have the Frightened condition and you are the source of its fear, you can gain Heroic Inspiration if you lack it. Once you use this benefit, you can't use it again until you finish a Short or Long Rest.

Tool Proficiency: Calligrapher's Supplies

Each background gives a character proficiency with one tool—either a specific tool or one chosen from the Artisan's Tools category.

Equipment

Choose A or B: (A) Calligrapher's Supplies, Dagger, Glass Bottle, Lamp, Manacles, Oil (5 flasks), 2 Pouches, Robe, Rope, 30 GP; or (B) 50 GP