Genie Touched
Forgotten Realms: Heroes of Faerûn p. 30
- Competencias
- Perception, Persuasion
Rasgos
Description
Although genies no longer rule Calimshan, genie magic is still common in your homeland. Perhaps you inadvertently summoned a djinni from a magic lamp, or maybe you came upon an oasis guarded by a marid. A dao might have saved you from a landslide, or you bargained with an efreeti for fleeting wealth. However your fate intersected with that of a genie, the experience left you with a keen eye, a silver tongue, and more than a touch of magic.
Ability Scores: Dexterity, Wisdom, Charisma
A background lists three of your character's ability scores. Increase one by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
Feat: Magic Initiate (Wizard)
You gain the following benefits.
Two Cantrips. You learn two cantrips of your choice from the Cleric, Druid, or Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat's spells (choose when you select this feat).
Level 1 Spell. Choose a level 1 spell from the same list you selected for this feat's cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.
Spell Change. Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.
Repeatable. You can take this feat more than once, but you must choose a different spell list each time.
Tool Proficiency: Glassblower's Tools
Each background gives a character proficiency with one tool—either a specific tool or one chosen from the Artisan's Tools category.
Equipment
Choose A or B: (A) Light Hammer, Glassblower's Tools, Fine Clothes, Lamp, Oil (3 flasks), Waterskin, 2 GP; or (B) 50 GP