Guide

Player's Handbook (2024) p. 181

Competencias
Stealth, Survival

Rasgos

Description

You came of age outdoors, far from settled lands. Your home was anywhere you chose to spread you r bedroll. There are wonders in the wilderness strange monsters, pristine forests and streams, overgrown ruins of great halls once trod by giants and you learned to fend for yourself as you explored them. From time to time, you guided friendly nature priests who instructed you in the fundamentals of channeling the magic of the wild.

Ability Scores: Dexterity, Constitution, Wisdom

A background lists three of your character's ability scores. Increase one by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.

Feat: Magic Initiate (Druid)

You gain the following benefits. learn two cantrips of your choice from the Cleric, Druid, or Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat's spells (choose when you select this feat). a level 1 spell from the same list you selected for this feat's cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have. you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list. can take this feat more than once, but you must choose a different spell list each time.

Tool Proficiency: Cartographer's Tools

Each background gives a character proficiency with one tool—either a specific tool or one chosen from the Artisan's Tools category.

Starting Equipment

Choose A or B: (A) Shortbow, 20 Arrows, Cartographer's Tools, Bedroll, Quiver, Tent, Traveler's Clothes, 3 GP; or (B) 50 GP