House Agent

Eberron: Forge of the Artificer p. 26

Competencias
Investigation, Persuasion

Rasgos

Description

You are connected to one of the dragonmarked houses, but you haven't (yet) manifested a dragonmark. You might be a member of the family by birth or an employee of the house with no familial connection. You've earned your living by doing the business of the house, serving as the hands, feet, and eyes of house leadership in the world. You might have many old friends, mentors, and rivals in the house you serve, plus allies or enemies in other houses.

Ability Scores: Strength, Intelligence, Charisma

A background lists three of your character's ability scores. Increase one by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.

Feat: Lucky

You gain the following benefits.

Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest.

Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll.

Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.

Tool Proficiency: Artisan's Tools

You gain proficiency in your choice of Artisan's Tools.

At character creation, you may replace your Artisan's Tools proficiency with a tool proficiency related to your house.

House Tool Proficiencies:

Your HouseAlternative Tool Proficiency
DeneithGaming Set
GhallandaCook's Utensils
JorascoHerbalism Kit
KundarakThieves' Tools
LyrandarNavigator's Tools
MedaniDisguise Kit
OrienCartographer's Tools
PhiarlanDisguise Kit
SivisCalligrapher's Supplies
TharashkGaming Set
ThuranniMusical Instrument
VadalisHerbalism Kit

Starting Equipment

Choose A or B:

  • (A) Artisan's Tools (same as above), Fine Clothes, 20 GP
  • (B) 50 GP