House Tharashk Heir (Orc)

Eberron: Forge of the Artificer p. 32

Competencias
Perception, Survival

Rasgos

Description

Heirs of other houses lead lives of luxury, but in House Tharashk you learned self-reliance from an early age. What your young house lacks in resources, it makes up for in spirit and determination. Tharashk has a destiny to fulfill, and you have a part in it. Whether in combat or in social interaction, you have learned to play the role of the hunter: study your enemies, exploit their weaknesses, and do whatever it takes to achieve victory.

Ability Scores: Constitution, Intelligence, Wisdom

A background lists three of your character's ability scores. Increase one by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.

Feat: Mark of Finding

Dragonmarks are mysterious and magical symbols that appear on the skin of some people across Khorvaire. The twelve established dragonmarks are tied to specific family lines, and the scions of those families work hard at consolidating the power of the marks in order to maximize the profit and influence they gain from them. The Mark of Healing, for example, has given the halflings of House Jorasco an edge in providing medical care; the house has exploited that edge to the point where it remains virtually the only provider of healing services. Dragonmarks typically appear for the first time in situations of stress or peril where the power of the mark could prove useful, heirs of the dragonmarked houses undergo a rite of passage called the Test of Siberys in adolescence. Each house's test is different, but they all involve some danger designed to evoke the power of the house's mark. Usually, a dragonmark appears during the test, if it ever manifests at all, but heirs sometimes manifest their marks years after failing the Test of Siberys.

You gain the following benefits.

Hunter's Intuition. When you make a Wisdom (Perception or Survival) check, you can roll 1d4 and add the number rolled to the ability check.

Finder's Magic. You always have the Hunter's Mark spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). When you reach character level 3, you also always have the Locate Object spell prepared and can cast it the same way.

Spells of the Mark. If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Finding Spells table are added to that feature's spell list.

Mark of Finding Spells:

Spell LevelSpells
1Faerie Fire, Longstrider
2Locate Animals or Plants, Mind Spike
3Clairvoyance, Speak with Plants
4Divination, Locate Creature
5Commune with Nature

Tool Proficiency: Gaming Set

You gain proficiency in your choice of Gaming Set.

Starting Equipment

Choose A or B:

  • (A) Gaming Set (same as above), Climber's Kit, Fine Clothes, Hunting Trap, Manacles, 2 GP
  • (B) 50 GP