Psion (UA)

UA2025-PsionUpdate p. 1

Dado de golpe
6
Competencias
Intelligence, Wisdom, Arcana, Insight, Investigation, Medicine, Perception, Persuasion
Habilidades a elegir
2
Armas
Simple Weapons
Aptitud mágica
Intelligence
Recuperación de espacios
Descanso largo
Riqueza inicial
5d4x10

Progresión

Espacios de conjuro
Nivel Bonif. Rasgos Psionic Energy DicePsionic Energy Dice SizeSpells KnownPsionic Restoration Trucos 1.º2.º3.º4.º5.º6.º7.º8.º9.º
1 +2 Psionic Power, Spellcasting, Subtle Telekinesis 464— 2 2 — — — — — — — —
2 +2 Psionic Discipline 465— 2 3 — — — — — — — —
3 +2 Psion Subclass 466— 2 4 2 — — — — — — —
4 +2 Ability Score Improvement 467— 3 4 3 — — — — — — —
5 +3 Psionic Discipline Improvement (1), Psionic Restoration 6891 3 4 3 2 — — — — — —
6 +3 Rasgo de subclase 68101 3 4 3 3 — — — — — —
7 +3 Psionic Surge 68111 3 4 3 3 1 — — — — —
8 +3 Ability Score Improvement 68121 3 4 3 3 2 — — — — —
9 +4 — 88141 3 4 3 3 3 1 — — — —
10 +4 Psionic Discipline Improvement (2) · Rasgo de subclase 88151 4 4 3 3 3 2 — — — —
11 +4 — 810161 4 4 3 3 3 2 1 — — —
12 +4 Ability Score Improvement 810161 4 4 3 3 3 2 1 — — —
13 +5 Psionic Discipline Improvement (3) 1010171 4 4 3 3 3 2 1 1 — —
14 +5 Rasgo de subclase 1010171 4 4 3 3 3 2 1 1 — —
15 +5 — 1010181 4 4 3 3 3 2 1 1 1 —
16 +5 Ability Score Improvement 1010181 4 4 3 3 3 2 1 1 1 —
17 +6 Psionic Discipline Improvement (4) 1212191 4 4 3 3 3 2 1 1 1 1
18 +6 Psionic Reserves 1212201 4 4 3 3 3 3 1 1 1 1
19 +6 Epic Boon 1212211 4 4 3 3 3 3 2 1 1 1
20 +6 Enkindled Lifeforce 1212221 4 4 3 3 3 3 2 2 1 1

Rasgos nivel a nivel

Nivel 1

Becoming A Psion As A Level 1 Character

As a 1st-level Psion, you begin play with 6 + your Constitution modifier hit points.

Core Artificer Traits:

  • Primary Ability: Intelligence
  • Hit Point Die: D6 per Psion level
  • Saving Throw Proficiencies: Intelligence and Wisdom
  • Skill Proficiencies: Choose 2: Arcana, Insight, Intimidation, Investigation, Medicine, Perception, Persuasion
  • Weapon Proficiencies: Simple weapons
  • Armor Training: None

You start with the following equipment, in addition to the equipment granted by your background (choose A or B):

  • (A) Spear, 2 Daggers, Light Crossbow, 20 Bolts, Case, Dungeoneer's Pack, and 6 GP
  • (B) 50 GP

Becoming A Psion As A Multiclass Character

Core Artificer Traits:

  • Hit Point Die: D6 per Psion level

Psionic Power

You harbor a wellspring of psionic energy within yourself. This energy is represented by your Psionic Energy Dice. Your Psion level determines the die size and number of Psionic Energy Dice you have, as shown in the Energy Dice column of the Psion Features table. Your Psionic Energy Dice are used to enhance or fuel certain Psion features. You start with two such features: Telekinetic Propel and Telepathic Connection, each of which is detailed below. Some of your powers expend the Psionic Energy Dice, as specified in a power's description, and you can't use a power if it requires you to use a die when all your Psionic Energy Dice are expended You regain one expended Psionic Energy Die when you finish a Short Rest, and you regain all of them when you finish a Long Rest. Some features that use Psionic Energy Dice require your target to make a saving throw. The save DC equals the spell save DC from this class's Spellcasting feature.

Telekinetic Propel. As a Bonus Action, choose one Large or smaller creature other than you that you can see within 30 feet of yourself. When you do so, the target must succeed on a Strength saving throw or be moved 5 feet straight toward you or straight away from you. Alternatively, you can roll one Psionic Energy Die when you take this Bonus Action, and the distance moved is equal to 5 times the number rolled. The die is expended only if the target fails the saving throw.

Telepathic Connection. You have telepathy with a range of 30 feet. As a Bonus Action, you can roll one Psionic Energy Die. For the next hour, the range of your telepathy increases by a number of feet equal to 10 times the number rolled. The first time you use this Bonus Action after each Long Rest, you don't expend the Psionic Energy Die. All other times you use this feature, you expend the die.

Spellcasting

You have learned how to channel magical energy using the power of your mind. See the Player's Handbook for the rules on spellcasting. The information below details how you use those rules with Psion spells, which appear in the Psion spell list later in the class's description.

Cantrips. You know two Psion cantrips of your choice. Minor Illusion and Telekinetic Fling are recommended. Whenever you gain a Psion level, you can replace one of your cantrips from this feature with another Psion cantrip of your choice. When you reach Psion levels 4 and 10, you learn another Psion cantrip of your choice, as shown in the Cantrips column of the Psion Features table.

Spell Slots. The Psion Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended spell slots when you finish a Long Rest.

Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 Psion spells. Charm Person, Command, Dissonant Whispers, and Mage Armor are recommended. The number of spells on your list increases as you gain Psion levels, as shown in the Prepared Spells column of the Psion Features table. Whenever that number increases, choose additional Psion spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Psion, your list of prepared spells can include six Psion spells of levels 1 and 2 in any combination. If another Psion feature gives you spells that you always have prepared, those don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Psion spells for you.

Changing Your Prepared Spells. Whenever you gain a Psion level, you can replace one spell on your list with another Psion spell of an eligible level.

Spellcasting Ability. Intelligence is your spellcasting ability for your Psion spells.

Psionic Spellcasting. When you cast a Psion spell, that spell doesn't require a Verbal or Material component, even if the spell includes "V" or "M" in its "Components" entry, except Material components that are consumed by the spell or have a cost specified in the spell.

Spells Prepared:

LevelPrepared Spells
14
25
36
47
59
610
711
812
914
1015
1116
1216
1317
1417
1518
1618
1719
1820
1921
2022

Subtle Telekinesis

You know the Mage Hand cantrip. You can cast it without Somatic components, and you can make the spectral hand Invisible when you cast it.

Nivel 2

Psionic Discipline

You learn further psionic techniques that are fueled by your Psionic Energy Dice. You gain two disciplines of your choice, such as Expanded Awareness and Id Insinuation. Disciplines are described in the "Psion (UA) [5.5e]: Psionic Discipline Options" spell list. You can use only one Discipline each turn and only once per turn unless otherwise noted in one of those options. Whenever you gain a Psion level, you can replace one of your Psionic Discipline options with one you don't know. You gain one additional option at Psion levels 5, 10, 13, and 17.

Nivel 3

Psion Subclass

You gain a Psion subclass of your choice. The Metamorph, Psykinetic, and Telepath subclasses are detailed after this class's description. A subclass is a specialization that grants you features at certain Psion levels. For the rest of your career, you gain each of your subclass's features that are of your Psion level or lower.

Nivel 4

Ability Score Improvement

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Psion levels 8, 12, and 16.

Nivel 5

Psionic Discipline Improvement (1)

You gain one additional Psionic Discipline at Psion level 5.

Psionic Restoration

You can perform a meditation that focuses the mind for 1 minute. At the end of it, you regain expended Psionic Energy Dice. Once you use this feature, you can't do so again until you finish a Long Rest.

Nivel 7

Psionic Surge

You can push your psionic powers using your life force. After you roll one or more Psionic Energy Dice, you can expend one of your Hit Point Dice and treat any roll of 1, 2, or 3 on those Psionic Energy Dice as a 4.

Nivel 8

Ability Score Improvement

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

Nivel 10

Psionic Discipline Improvement (2)

You gain one additional Psionic Discipline at Psion level 10.

Nivel 12

Ability Score Improvement

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

Nivel 13

Psionic Discipline Improvement (3)

You gain one additional Psionic Discipline at Psion level 13.

Nivel 16

Ability Score Improvement

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.

Nivel 17

Psionic Discipline Improvement (4)

You gain one additional Psionic Discipline at Psion level 17.

Nivel 18

Psionic Reserves

When you roll Initiative, you regain expended uses of Psionic Energy Dice until you have four if you have fewer than that.

Nivel 19

Epic Boon

You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon of Energy Resistance is recommended.

Nivel 20

Enkindled Lifeforce

You burn your life force to achieve greater psionics. Once per turn, when you roll one or more Psionic Energy Dice for a Psion feature or Psionic Discipline, you can expend one or two of your Hit Point Dice. For each Hit Point Die expended, roll an additional Psionic Energy Die and add the numbers rolled to the total. This roll does not expend the Psionic Energy Die.

Subclases (3)

Rasgos

Psion

A Master of Psionic Power

Psions wield magic and extraordinary powers through the power of thought. They develop their minds as fonts of power that manifest spells and grow stronger over the course of their adventuring careers. You can find everything you need to play one of these psionic powerhouses in the next few sections.

What Is a Psion?

Psions are spellcasters who use innate mental powers to gain extraordinary abilities and unleash the magic of their minds. Psions and their magic (sometimes called "psionics") can trace their history back to the appendix of the first edition Player's Handbook, and a psionicsusing class first appeared in The Complete Psionics Handbook in 1991. Psionics have taken numerous forms in D&D, from alternative magic systems to options that dovetail with other D&D rules. In the fifth edition, psychic power is synonymous with magic, and the magic of the mind flavors numerous spells, monsters, and subclasses-like the Psi Warrior Fighter and the Aberrant Sorcery Sorcerer in the Player's Handbook. In this edition, the Psion is a spellcaster who interfaces with magic and spellcasting similarly to other classes in the game. This UA provides the Psion with unique twists to spellcasting using Psionic Energy Dice and the Psionic Spellcasting feature, carving out a space to make the Psion stand out from its spellcasting peers.