Arcane Archer

Subclass of Fighter

UA25-ArcaneSubclasses p. 2

Level
3

Description

Deploy Magical Effects through Enchanted Ammunition

An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. The first Arcane Archers stood watch over their communities, keeping a keen eye out for dangers and using magic-infused arrows to defeat monsters and invaders. Over the centuries, other species have learned the elves' mystical methods of blending arcane aptitude with archery and broadened their application to ranged weapons of many kinds while applying those talents to an adventuring life.

DESIGN NOTE: ARCANE ARCHER UPDATES Here are the main updates in this subclass since its appearance in Xanathar's Guide to Everything:

  • Arcane Archer Lore now gives you proficiency in both the Arcana and Nature skills.
  • Arcane Shot has been redesigned. The feature now allows you to use any weapon with the Ammunition property. You now use the Arcane Shot Die it grants for extra damage in the options you select.
  • Ever Ready Shot is now available at a lower level.
  • Improved Shots, Powerful Shots, and Masterful Shots are new features that improve your Arcane Shot Die. They incorporate prior damage increases to your Arcane Shot options but spread the increases across more levels of play.

Traits

Arcane Archer Lore Nivel 3

You learn magical theory and secrets of nature, granting you the following benefits.

Cantrip. You know either the Druidcraft or Prestidigitation cantrip. Intelligence is your spellcasting ability for it.

Skills. You gain proficiency in the Arcana and Nature skills. If you already have one of these proficiencies, you instead gain proficiency in a different skill of your choice (or with two other skills if you have both).

Arcane Shot Nivel 3

You learn to unleash special magical effects with some of your shots.

Arcane Shot Options. You learn two Arcane Shot options of your choice from the "Fighter [5.5e] (Arcane Archer (UA)): Arcane Shot Options" spell list. You learn an additional Arcane Shot option of your choice when you reach Fighter levels 7, 10, 15, and 18. Each time you learn a new Arcane Shot option, you can also replace one option you know with a different one.

Using Arcane Shot. Once per turn when you make a ranged attack using a weapon with the Ammunition property, you can apply one of your Arcane Shot options to that attack. You decide to use the option when you hit a creature and deal damage to it unless the option doesn't involve an attack roll. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a Short or Long Rest.

Arcane Shot Die. Arcane Shot options refer to your Arcane Shot Die. Your Arcane Shot Die is a d6.

Saving Throws. If an Arcane Shot option requires a saving throw, the DC equals 8 plus your Intelligence modifier plus your Proficiency Bonus.

Curving Shot Nivel 7

You learn how to direct an errant shot toward a new target. If you make an attack roll with a weapon with the Ammunition property and miss, as a Bonus Action immediately after the attack, you can make an extra attack with the same weapon against a different target that you can see, that is within the weapon's long range, and that isn't behind Total Cover. This extra attack doesn't require ammunition.

Ever Ready Shot Nivel 7

When you roll Initiative and have no uses of Arcane Shot left, you regain one expended use of it.

Arcane Shot Improvement (1) Nivel 7

You learn an additional Arcane Shot option of your choice from the "Fighter [5.5e] (Arcane Archer (UA)): Arcane Shot Options" spell list when you reach Fighter levels 7. Each time you learn a new Arcane Shot option, you can also replace one option you know with a different one.

Improved Shots Nivel 10

Your Arcane Shot Die becomes a d8.

Arcane Shot Improvement (2) Nivel 10

You learn an additional Arcane Shot option of your choice from the "Fighter [5.5e] (Arcane Archer (UA)): Arcane Shot Options" spell list when you reach Fighter levels 10. Each time you learn a new Arcane Shot option, you can also replace one option you know with a different one.

Powerful Shots Nivel 15

Your Arcane Shot Die becomes a d10.

Arcane Shot Improvement (3) Nivel 15

You learn an additional Arcane Shot option of your choice from the "Fighter [5.5e] (Arcane Archer (UA)): Arcane Shot Options" spell list when you reach Fighter level 18. Each time you learn a new Arcane Shot option, you can also replace one option you know with a different one.

Masterful Shots Nivel 18

Your Arcane Shot Die becomes a d12.

Arcane Shot Improvement (4) Nivel 18

You learn an additional Arcane Shot option of your choice from the "Fighter [5.5e] (Arcane Archer (UA)): Arcane Shot Options" spell list when you reach Fighter levels 7, 10, 15, and 18. Each time you learn a new Arcane Shot option, you can also replace one option you know with a different one.