College of the Elizabethan Theatre
Subclass of Bard
Old World's Might - Subclasses from Old Europe p. 13 (Homebrew)
- Level
- 3
Description
Enhance acting with magic
Theme: Every feature draws from the spirit of Elizabethan theatre, blending the emotions of tragedy and comedy with the grandeur of live performance.
Playstyle: Versatile performer. Its playstyle is a balance of social manipulation, adaptability, and combat trickery.
Elizabethan theatre, sometimes called English Renaissance theatre, refers to that style of performance plays which blossomed during the reign of Elizabeth I of England and which continued under her Stuart successors.
Traits
Theatrical Persona Nivel 3
You adopt the larger-than-life personas of the stage to captivate and inspire.
Masks of the Stage. As a Bonus action, you can expend one use of your Bardic Inspiration to assume a theatrical persona, such as the Tragic Hero, the Comedic Fool, or the Noble Monarch, granting you the following benefits for 1 minute:
Tragic Hero. When you or a creature Allied to you that you can see within 10 feet of you takes damage, you can use your Reaction to reduce the damage by 1d6 + your Charisma modifier.
Comedic Fool. The target must make a Wisdom saving throw against your spell save DC. Failure: Disadvantage on their next Test.
Noble Monarch. You and your Allies within 10 feet of you gain Advantage on saving throws against the Frightened and Charmed condition.
Wordsmith's Wit Nivel 3
Your mastery of dialogue and soliloquy sharpens your ability to manipulate social situations.
- You gain Proficiency in Deception or Persuasion. You gain Expertise in one of these skills if you are already proficient in both.
- When you cast a level 1+ spell from the Enchantment Scholl that forces a creature to make a saving throw, you can use your Reaction to give that creature Disadvantage on the roll. Once you use this feature, you can't use it again until you finish a Long Rest.
Playwright's Performance Nivel 6
You bring the power of the stage to life, crafting moments of triumph or despair. As a Magic Action, you create a magical performance that affects up to a number of creatures equal to your Charisma modifier (minimum of 1) within 30 feet. Choose one effect:
Tragedy. Creatures of your choice that can see or hear you must make a Wisdom saving throw against your spell save DC. Failure: 3d8 Psychic damage and Frightened condition until the end of your next turn. Success: Half damage.
Comedy. Creatures of your choice that can hear or see you regain hit points equal to 2d8 + your Charisma modifier and gain temporary hit points equal to your Bard level.
Once you use this feature, you can't use it again until you finish a Long Rest. You can also restore your use of it by expending a 3+ level spell slot (no action required).
Stage of Destiny Nivel 14
You create an ethereal magical stage that manifests around you in a 15-foot Emanation that symbolizes themes of Elizabethan theatre to inspire or terrify those who witness it. The Emanation lasts for 1 minute.
Grand Performance. Within:
- Your Allies that can see the Emanation have Advantage on their Tests.
- Creatures Hostile to you the Emanation have Disadvantage on their Tests.
Dramatic Finale. Once during this feature's duration, you can deliver a climactic soliloquy as a Magic Action. Choose one of the following effects:
- The Triumph: Your Allies within the Emanation regain 6d10 Hit Points and can immediately use their Reaction to move up to their speed without provoking opportunity attacks.
- The Fall: Creatures Hostile to you must make a Wisdom saving throw against your spell save DC. Failure: 6d10 Psychic damage and Stunned condition until the end of your next turn. Success: Half damage.
Once you use this feature, you can't use it again until you finish a Long Rest.