Gladiator

Subclass of Fighter

Old World's Might - Subclasses from Old Europe p. 33 (Homebrew)

Level
3

Description

Fight for show and crowd

"The crowd roars for blood, and I give them a legend"

Theme: Inspired by the Arena fights that were held in ancient Rome.

Playstyle: Balanced between offense, defense, and showmanship.

Perhaps no figure from ancient Rome is as famous as the gladiator — a warrior of the arena that fought to the death against beasts, criminals, and other gladiators, for the entertainment of Roman society. Most Roman gladiators were de-facto slaves, and as such had no rights in Roman society and were scarcely considered people. For every epic story of a gladiator becoming a legend of the arena and winning fame and freedom, thousands of others died anonymously on the sand. They led violent, dangerous lives and were subject to the whims of their superiors. Some managed to overcome these circumstances and became celebrities, but they were a very small minority.

Traits

Arena Favorite Nivel 3

When you hit a creature with a weapon attack, you can add your Charisma modifier to the damage roll. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Short or Long Rest.

Arena Tactician Nivel 7

When you use a Bonus Action to use the Second Wind feature, you can choose a creature within 10 feet of you. That creature takes damage equal to your Fighter level or is pushed 10 feet away (your choice).

Duelist's Edge Nivel 10

When you are in a melee against only one creature, you have Advantage on attack rolls against that creature, and that creature has Disadvantage on attack rolls against you.

Roar of the Crowd Nivel 15

When you score a critical hit, all Hostile creatures within 15 feet of you must succeed on a Wisdom saving throw (DC = 8 + your Charisma modifier + your Proficiency Bonus). Failure: Frightened condition until the end of your next turn.

Champion of the Arena Nivel 18

You gain +1 to your AC and attack rolls when at least one Hostile creature is within 5 feet of you. Additionally, when you reduce a creature to 0 hit points, you can use your Reaction to regain hit points equal to your Fighter level.