Hoplite

Subclass of Fighter

Old World's Might - Subclasses from Old Europe p. 31 (Homebrew)

Level
3

Description

Gain strength from the group

"Alone, I am strong. Together, we are unbreakable."

Theme: Inspired by the ancient Greek phalanx warriors, masters of formation fighting and shield tactics.

Playstyle: Teamwork, shield tactics, and defensive formations.

Hoplites were citizen-soldiers of Ancient Greek city-states who were primarily armed with spears and shields. Hoplite soldiers used the phalanx formation to be effective in war with fewer soldiers. The formation discouraged the soldiers from acting alone, for this would compromise the formation and minimize its strengths. The hoplites were primarily represented by free citizens — propertied farmers and artisans — who were able to afford a linen or bronze armor suit and weapons. Though most hoplites were not professional soldiers and often lacked sufficient military training, hoplites made up the bulk of ancient Greek armies.

Traits

Shield Wall Master Nivel 3

While you are wielding a shield and are within 5 feet of at least one Ally who is not Incapacitated or Unconscious, you gain the following benefits:

  • You and your ally gain a +2 bonus to AC.
  • You have Advantage on Strength saving throws to resist being shoved or moved, or against the Prone condition.
  • Hostile creatures have Disadvantage on melee attacks against creatures within 5 feet of you.

Shield Push Nivel 7

When you take the Attack Action while wielding a shield, you can use a Bonus Action to shove a creature within 5 feet of you. The target must make a saving throw whose DC is 8 plus your Strength modifier plus your Proficiency Bonus. Failure: the target takes Bludgeoning damage equal to your Strength modifier.

Defensive Cohesion Nivel 10

When one of your Allies within 10 feet of you is hit by an attack, you can use your Reaction to impose Disadvantage on the attack roll. If the attack still hits, the Ally gains Resistance to the damage. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a Long Rest.

Resolute Defender Nivel 15

At the start of your turn, if you are adjacent to at least one Ally who is not Incapacitated or Unconscious, you gain Temporary Hit Points equal to your Fighter level.

Bulwark of War Nivel 18

As a Bonus Action, you can enter a defensive stance for 1 minute. While in this stance:

  • Allies within 10 feet of you gain a +2 bonus to AC.
  • When an enemy misses a melee attack against you or an ally within 10 feet of you, you can use your Reaction to move up to 10 feet without provoking Opportunity Attacks and make a melee weapon attack against the attacker.

When you use this feature, you can't use it again until you finish a Short or Long Rest.