Ancient Green Dragon
Monster Manual (2025) p. 154
- Tamaño
- Gargantuan
- Tipo
- dragon (chromatic)
- Alineamiento
- lawful evil
- CA
- 21
- Puntos de golpe
- 402 (23d20+161)
- Velocidad
- walk 40 ft., fly 80 ft., swim 40 ft.
- Salvaciones
- Wis +10, Dex +8
- Habilidades
- Persuasion +13, Deception +13, Stealth +8, Perception +17
- Inmunidades
- poison
- Inmunidad a estados
- poisoned
- Sentidos
- blindsight 60 ft., darkvision 120 ft.
- Percepción pasiva
- 27
- Idiomas
- Common, Draconic
- Desafío
- 22
- Entorno
- forest
Rasgos
Proficiency Bonus
+7
Treasure
Arcana: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme.
Amphibious
The dragon can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair)
If the dragon fails a saving throw, it can choose to succeed instead.
recharge
5/DAY
Acciones
Multiattack
The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike (level 5 version).
Rend
Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8) Slashing damage plus 10 (3d6) Poison damage.
Poison Breath (Recharge 5-6)
Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: 77 (22d6) Poison damage. Success: Half damage.
recharge
D5
Spellcasting
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21):
- At will: Detect Magic, Mind Spike (level 5 version)
- 1/day each: Geas, Modify Memory
Acciones legendarias
Legendary Actions (3/Turn)
The Ancient Green Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Ancient Green Dragon regains spent legendary actions at the start of its turn.
recharge
3/TURN
Mind Invasion
The dragon uses Spellcasting to cast Mind Spike (level 5 version).
Noxious Miasma
Constitution Saving Throw: DC 21, each creature in a 30-foot-radius Sphere centered on a point the dragon can see within 90 feet. Failure: 17 (5d6) Poison damage, and the target takes a -2 penalty to AC until the end of its next turn. Failure or Success: The dragon can't take this action again until the start of its next turn.
Pounce
The dragon moves up to half its Speed, and it makes one Rend attack.
Conjuros
Detect Magic [5.5e], Mind Spike [5.5e], Geas [5.5e], Modify Memory [5.5e]
Otros datos
ancestry
Green Dragon
description
From forbidden forest depths, green dragons whisper evils into the world and manipulate the lives of those who listen. Elusive, conniving, and egotistical, these chromatic dragons patiently prey on the fears of shorter-lived beings, corrupting and isolating them. Green dragons might lurk amid labyrinthine wildernesses for centuries without revealing themselves; even their most devoted followers might know them only as the voice of the woodlands or a whisper in their dreams. Despite their might, most green dragons disdain physical violence, viewing combat as servants' work and preferring to trick foes into dangerous or exploitative scenarios. These dragons collect "baubles" that embody their webs of manipulation and serve as tools of extortion, such as compromising documents, family heirlooms, and sentimental treasures.
Ancient Green Dragon: Ancient green dragons are creatures of legend, rarely seen by their servants or foes. Via magic and well-hidden agents, these dragons stoke suspicion between allies and undermine noble works. As bonds fray, the dragons reap rewards of greater wealth and control. Eventually the ambitions of ancient green dragons stretch beyond their territories as they seek control over empires, planar realms, or death itself.
init
15
sortname
Green Dragon, Ancient