Apothecary
The Alchemist Class p. 17 (Homebrew)
- Tamaño
- Mediano
- Tipo
- humanoid
- Alineamiento
- cualquier alineamiento
- CA
- 13
- Puntos de golpe
- 58 (9d8+18)
- Velocidad
- 30 ft.
- Habilidades
- Medicine +4, Nature +7
- Percepción pasiva
- 11
- Idiomas
- Common plus two other languages
- Desafío
- 2
Rasgos
Proficiency Bonus
+3
Size
Medium or Small Humanoid.
Gear
Leather Armor, Alchemist's Supplies, Herbalism Kit
Alchemist
The apothecary knows how to create the following Alchemical Items (save DC 14):
- Alchemical Items: Alchemist's Fire, Basic Acid, Basic Oil, Antitoxin, Gravebane, Healing Draught, Perfume, Restful Candle, Soap, Tanglefoot Bag
- Potions (1/Day): Potion of Healing
Sweet Succor
The apothecary has Advantage on Wisdom (Medicine) checks it makes to stabilize dying creatures and adds its Intelligence modifier to one healing roll of an Alchemical Item it creates.
Acciones
Multiattack
The apothecary makes two attacks, using Alchemist's Fire or Tanglefoot Bag in any combination.
Alchemist's Fire
Dexterity Saving Throw: DC 14, range 40 ft., one target. Failure: 5 (2d4) Fire damage at the target is burning.
Tanglefoot Bag
Dexterity Saving Throw: DC 14, range 40 ft., one target. Hit: Grappled (escape DC 10) for 1 hour and Restrained while Grappled this way.
Catalyze (Requires 5 Cp in Raw Materials) (Bonus Action)
The apothecary makes an Alchemical Item it knows how to create.
Healing Draught (Bonus Action)
The consumer can spend and roll its Hit Dice and regain a number of Hit Points equal to (the roll plus 4). The maximum number of Hit Dice it can spend this way is equal to its Constitution modifier (minimum 1).
Otros datos
ancestry
Apothecary
description
init
+2
npc
YES
sortname
Apothecary