Azer Sentinel

Monster Manual (2025) p. 25

Tamaño
Medium
Tipo
elemental
Alineamiento
lawful neutral
CA
17
Puntos de golpe
39 (6d8+12)
Velocidad
walk 30 ft.
Salvaciones
Con +4
Inmunidades
fire, poison
Inmunidad a estados
poisoned
Percepción pasiva
11
Idiomas
Primordial (Ignan)
Desafío
2
Entorno
mountain, planar (elemental plane of fire)
FUE
17
+3
DES
12
+1
CON
15
+2
INT
12
+1
SAB
13
+1
CAR
10
+0

Rasgos

Proficiency Bonus

+2

Treasure

Armaments: The monster's treasure hoard features magic items with the noted theme. The Dungeon Master's Guide details treasure hoards appropriate for each theme. Individual: The monster doesn't have a treasure hoard, but it might keep monetary treasure.

Fire Aura

At the end of each of the azer's turns, each creature of the azer's choice in a 5-foot Emanation originating from the azer takes 5 (1d10) Fire damage unless the azer has the Incapacitated condition.

Illumination

The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Acciones

Burning Hammer

Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 3 (1d6) Fire damage.

Otros datos

description

Azers are living bronze folk who work the primal elements of creation to craft weapons and magical wonders among the multiverse's mightiest infernos.

Azer sentinels defend their communities' smiths and channel their flames through their weapons.

init

1