Elf, Lorwyn

Lorwyn: First Light

Tamaño
Medium
Velocidad
30

Rasgos

Elves in the realm of Lorwyn-Shadowmoor possess black, pupil-less eyes; curved horns; legs that end in cloven hooves; and pointed ears. The elves of Lorwyn exhibit stark differences physically as well as culturally from their Shadowmoor counterparts.

In Lorwyn: The horns of Lorwyn elves are stubby like a goat's or curved like a ram's, but always ridged. Their pointed ears are long and slender. In Lorwyn, elves value beauty above all, though what any given elf deems beautiful can seem arbitrary. Some Lorwyn elves assume authority over the land's other peoples, using their fallen empire to support their claims. These elves blame the fall of their empire on outside threats, especially the Phyrexian invasion (see "Lorwyn-Shadowmoor's History"). Though the invasion was the empire's death knell, its people's self-importance and unwillingness to collaborate with other species had already led to the empire's decline.

Creature Type

Humanoid

Size

Medium (about 5-6 feet tall)

Darkvision

You have Darkvision with a range of 60 feet.

Lorwyn Lineage

You are part of a lineage that grants you supernatural abilities. You gain the level 1 benefit of that lineage. When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).

Lorwyn Lineage Spells:

LevelSpell
Level 1You know the Thorn Whip cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Druid spell list.
Level 3Command
Level 5Silence

Fey Ancestry

You have advantage on saving throws you make to avoid or end the charmed condition.

Keen Senses

You have proficiency in the Insight, Perception, or Survival skill.

Trance

You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.