Elf, Shadowmoor
Lorwyn: First Light
- Tamaño
- Medium
- Velocidad
- 30
Rasgos
Elves in the realm of Lorwyn-Shadowmoor possess black, pupil-less eyes; curved horns; legs that end in cloven hooves; and pointed ears. The elves of Lorwyn exhibit stark differences physically as well as culturally from their Shadowmoor counterparts.
In Shadowmoor: Shadowmoor elves' horns are long, wavy, and covered with a rough, thorny texture. Their pointed ears are usually longer than those of their Lorwyn counterparts. Like Lorwyn elves, Shadowmoor elves protect beauty, though a Shadowmoor elf's definition of "beautiful" can be abstract. Many of their kind believe beauty is gained or lost in accordance with one's actions; in particular, they consider heroism and self-sacrifice the highest forms of beauty. Bloomseekers are Shadowmoor elves who study and explore Lorwyn. Each one carries a Reliquary of Twilight (see the introduction). Alongside Safewrights—Shadowmoor elves who venture across their realm in search of beautiful things—Bloomseekers are among the most trusted and revered members of their society.
Creature Type
Humanoid
Size
Medium (about 5-6 feet tall)
Darkvision
You have Darkvision with a range of 60 feet.
Shadowmoor Lineage
You are part of a lineage that grants you supernatural abilities. You gain the level 1 benefit of that lineage. When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).
Shadowmoor Lineage Spells:
| Level | Spell |
| Level 1 | The range of your Darkvision increases to 120 feet. You also know the Starry Wisp cantrip. |
| Level 3 | Heroism |
| Level 5 | Gentle Repose |
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition.
Keen Senses
You have proficiency in the Insight, Perception, or Survival skill.
Trance
You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.