Khoravar
Eberron: Forge of the Artificer p. 36
- Tamaño
- Medium
- Velocidad
- 30
Rasgos
Over the course of centuries, those descended from both humans and elves have developed their own communities and traditions in Khorvaire. The rise of House Lyrandar and House Medani has strengthened this identity. Members of these communities call themselves Khoravar, an Elvish term meaning "children of Khorvaire," as they dislike the term "half-elf." Many Khoravar espouse the idea of being "the bridge between," believing they are called to facilitate communication and cooperation between members of different cultures or species. Khoravar who follow this philosophy often become bards, diplomats, mediators, or translators. Others, fascinated by their distant connection to the Fey, seek to build bridges between the Material Plane and the Feywild of Thelanis. These Khoravar often become druids or warlocks with archfey patrons.
Creature Type
You are a Humanoid.
Size (Medium)
Medium (about 4–6 feet tall) or Small (about 2–4 feet tall), chosen when you select this species.
To set your height and weight randomly if a Medium size, start with rolling a size modifier:
Size modifier = 2d6 Height = 5 feet + 4 inches + your size modifier in inches Weight in pounds = 110 + (1d6 × your size modifier)
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Fey Gift
You know the Friends cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Cleric, Druid, or Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spell you cast with this trait (chosen when you select this species).
Lethargy Resilience
When you fail a saving throw to avoid or end the Unconscious condition, you can succeed instead. Once you use this trait, you can't do so again until you finish 1d4 Long Rests.
Skill Versatility
You gain proficiency in one skill or with one tool of your choice. Whenever you finish a Long Rest, you can replace it with another skill or tool proficiency.
Competencias
Persuasion
Languages
You can speak, read, and write Common, and your choice of two of the following standard languages: Common Sign Language, Draconic, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Orc.