Shifter, Longtooth
Eberron: Forge of the Artificer p. 37
- Tamaño
- Medium
- Velocidad
- 30
Rasgos
Shifters—sometimes called "weretouched"—descend from people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can't change shape fully, but they can enhance their animalistic features temporarily in a process they call "shifting." Shifters resemble humans in height and build but are typically more lithe and flexible. Their facial features have a bestial cast, often with large eyes and pointed ears; most shifters also possess prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter's appearance might remind an onlooker of an animal, the shifter remains clearly identifiable as a Humanoid even when at their most feral.
Creature Type
You are a Humanoid.
Size
Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species.
To set your height and weight randomly if a Medium size, start with rolling a size modifier:
Size modifier = 2d8 Height = 4 feet+6 inches + your size modifier in inches Weight in pounds = 90 + (2d4 x your size modifier)
Bestial Instincts
Channeling the beast within, you gain proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival.
Competencias
Athletics
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Shifting
As a Bonus Action, you can shape-shift to assume a more bestial appearance. This transformation lasts for 1 minute or until you revert to your normal appearance as a Bonus Action. When you shift, you gain Temporary Hit Points equal to 2 times your Proficiency Bonus. You can shift a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. Whenever you shift, you gain the following benefits.
When you shift and as a Bonus Action on your other turns while shifted, you can use your elongated fangs to make an Unarmed Strike. If you hit with this Unarmed Strike and deal damage, you can deal Piercing damage equal to 1d6 plus your Strength modifier, instead of the normal damage of an Unarmed Strike.
Languages
You can speak, read, and write Common, and your choice of two of the following standard languages: Common Sign Language, Draconic, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Orc.