Blood Rite: Rite of Exsanguination
LaserLlama's Alternate Blood Hunter v2.1.2 p. 15 (Homebrew)
- Nivel
- 0
- Clases
- Blood Hunter (Alt. LaserLlama): Blood Rites
Descripción
Prerequisite: 17th-level Blood Hunter.
As an action, you invoke this most powerful and ancient Rite and force one creature you can see within 30 feet to make a Constitution saving throw, as you attempt to drain its body of all blood. On a failed save, it takes necrotic damage equal to twelve rolls of your Rite Die, and half as much on a success. Any creature that you have dealt damage to since the start of your previous turn has disadvantage on this saving throw. Once you invoke this Blood Rite you must finish a short or long rest before you can invoke it again. You cannot make a Vital Sacrifice to circumvent this once per rest restriction.
Empowered Exsanguination. This Rite ignores necrotic resistance and treats immunity as resistance. Any creatures killed by this Rite are reduced to a pile of flesh-colored dust.