Chill Touch
Player's Handbook (2024) p. 249
- Nivel
- 0
- Escuela
- Necromancy
- Tiempo de lanzamiento
- Action
- Alcance
- Touch
- Componentes
- V, S
- Duración
- Instantaneous
- Clases
- School: Necromancy, Touch Spells, Sorcerer [5.5e], Warlock [5.5e], Wizard [5.5e], Blood Hunter (Alt. LaserLlama) [5.5e] (Order of Witch Knights), Illrigger [5.5e] (Architect of Ruin), Cleric [5.5e] (Grave Domain (UA))
Descripción
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
Cantrip Upgrade: The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).