Conjure Beast (HB)

LaserLlama's Compendium of Spells p. 21 (Homebrew)

Nivel
2
Escuela
Conjuration
Tiempo de lanzamiento
1 action
Alcance
30 feet
Componentes
V, S, M (a silver bone, feather, scale, or hair worth at least 1 gold, willingly gifted to you by a Fey spirit)
Duración
Concentration, up to 1 hour
Clases
Ranger (Alt. LaserLlama) [5.5e], School: Conjuration, Druid [5.5e], Ranger [5.5e]

Descripción

You grasp the material component of this spell and call its Fey spirit to your aid. It is Friendly to you and your allies, and it follows your commands to the best of its abilities. For the duration, the spirit uses the following rules:

Statistics: The spirit appears in an unoccupied space of your choice that you can see in range. The Fey spirit takes on the statistics and appearance of one Beast of CR 1 or lower, choosing from among the Beasts you have seen before.

Combat: In combat, the Beast shares your initiative and it acts during your turn. You can issue it verbal commands (no action required). If the Beast has not received a command, it will move and defend itself to the best of its abilities. When the Beast is reduced to 0 hit points, the spirit disappears.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the CR of the Beast this spirit can take on increases by 1 for each slot level above 2nd.