Conjure Dragon (HB)
LaserLlama's Compendium of Spells p. 17 (Homebrew)
- Nivel
- 5
- Escuela
- Conjuration
- Tiempo de lanzamiento
- 1 action
- Alcance
- 30 feet
- Componentes
- V, S, M (the scale of an Ancient Dragon, inlaid with gems worth at last 500 gold, willingly gifted to you)
- Duración
- Concentration, up to 1 hour
- Clases
- Ranger (Alt. LaserLlama) [5.5e] (Drake Guard), School: Conjuration, Druid [5.5e], Wizard [5.5e]
Descripción
Grasping the material component of this spell, you conjure a portion of that Ancient Dragon's essence to your aid. While your concentration lasts, it is Friendly to you and your allies and obeys your commands. For the duration, this draconic essence uses the rules below:
Statistics: The draconic essence manifests in the form of a Dragon of CR 5 or lower, which must match the color of the scale used as the material component for the spell. It appears in an unoccupied space of your choice within range.
Combat: In combat, this Dragon shares your initiative and acts on your turn. You can give it verbal commands (no action required). If the Dragon does not receive any commands, or if its commands are completed, it defend itself with prejudice.
Spellcasting: If it can cast spells, you can command it to do so, but it uses your spell slots to fuel its spellcasting, even if it would normally be able to cast without spell slots.
Control: If your concentration ends, the Dragon instantly disappears, the essence returning to the Ancient Dragon.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the CR of Dragon this essence can manifest increases by 1 for each slot level above 5th.