Thunderwave
Player's Handbook (2024) p. 334
- Nivel
- 1
- Escuela
- Evocación
- Tiempo de lanzamiento
- Action
- Alcance
- 15 pies
- Componentes
- verbal, somático
- Duración
- instantánea
- Clases
- Druid (Circle of the Sea), Bard, Druid, Sorcerer, Wizard, Artificer (Artillerist), Artificer (Armorer), Paladin (Oath of the Skycaller (HB)), Warlock (The Underlord (HB)), Cleric (Tempest Domain (Legacy)), Warlock (Fathomless (Legacy)), Warlock (Genie (Legacy)), Warlock (Genie Djinni (Legacy)), Mages of Strixhaven (Prismari Initiate), Artificer (UA) (Armorer), Artificer (UA) (Artillerist), Artificer Revised (UA) (Armorer), Artificer Revised (UA) (Artillerist), Psion (UA), Psion (UA) (Psykinetic)
Descripción
You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only. In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.
Using a Higher-Level Spell Slot: The damage increases by 1d8 for each spell slot level above 1.