Animator
Subclase de Alchemist (HB)
The Alchemist Class p. 3 (Homebrew)
- Nivel
- 3
Descripción
Crafter of Life
An Animator repurposes living matter to create living creatures that serve them. They are creators of constructs, often found with the animator serving as an assistant in their research.
Rasgos
Homunculus Companion Nivel 3
You can conduct a Ritual over the course of an hour, shaping a mixture of 25 GP worth of clay, ash, mandrake root, and blood to gain the service of an Alchemical Homunculus. Your Alchemical Homunculus is a faithful companion, and it dies if you die. You determine its appearance. See this creature's game statistics in the Alchemical Homunculus stat block. In combat, it shares your Initiative count, but takes its turn immediately after yours. It is Friendly to you and your companions, and it obeys your telepathic commands (no Action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger. If you are Incapacitated, it can take any action of its choice, not just Dodge. You can't have more than one Homunculus from this feature at a time. If you attempt to create another, the creation fails.
Alchemical Homunculus: Tiny Construct, Shares Your Alignment AC 12 + your Intelligence modifier HP 5 plus 5 times your Alchemist Level (it has a number of Hit Point Dice [d4s] equal to your Alchemist Level) Speed 30 ft. Str 14 (+2), Dex 14 (+2), Con 15 (+2), Int 10 (+0), Wis 12 (+1), Cha 10 (+0) Immunities Poison; Exhaustion, Poisoned Senses Darkvision 60 ft.; Passive Perception 10 Languages Understands the languages you know; telepathy 30 ft.
Traits: Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the homunculus instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.
Actions: Bite. Melee Attack Roll: +2 plus your Intelligence modifier, reach 5 ft. Hit: 1 Piercing damage, and the target is Poisoned for 1 minute. If the attack roll exceeds the target's Constitution score by 5 or more, the target falls Unconscious until it takes damage or another creature uses an Action to shake it awake.
Zoetic Theory Nivel 3
You can give your Homunculus materials of a value of at least 5 GP to absorb into its body during a Short or Long Rest. For each component used, the Alchemical Homunculus gains a benefit.
Adder's Stomach. It gains a Spit Acid attack, a ranged weapon with a range of 30 feet that deals 1d6 + your Intelligence modifier Acid damage.
Eagle's Eye. It gains proficiency with Perception checks and has Advantage on sight-based Wisdom (Perception) checks.
Fur of Bat. While it doesn't have the Deafened condition, it has 30 feet of Blindsight.
Leech. Its Bite attack damage increases to 1d4 + your Intelligence modifier and, when it hits a creature that is not a Construct or Undead, it can spend and roll one of its Hit Dice to regain Hit Points equal to the number rolled.
Spiderwebs. It gains a Climb Speed equal to its Walking Speed and can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Anima Profane Nivel 6
You gain the ability to cast the Animate Dead spell, but only as a Ritual. The Skeleton or Zombie created through this Ritual has the following changes:
- It is a Construct rather than an Undead.
- Its Hit Point Maximum is increased by an amount equal to your Alchemist level.
- It gains the Telepathic Bond feature of your Alchemical Homunculus.
Life Stitcher Nivel 10
Your Zoetic Theory is enhanced.
Adder's Stomach. Its Spit Acid damage increases to 2d6 + your Intelligence modifier.
Eagle's Eye. It has Expertise in Perception checks while it doesn't have the Blinded condition.
Fur of Bat. It does not provoke Opportunity Attacks while using its Fly Speed.
Leech. Its Bite attack damage increases to 2d4 + your Intelligence modifier.
Spiderwebs. Its Climb Speed increases by 10 feet.
Contemptible Chimera Nivel 14
If your Homunculus and a Construct created with Anima Profane are within 5 feet of each other, you can use an Action to command them to merge, creating a Flesh Golem that you control, with the following changes:
- It gains the Homunculus' Fly, Bite, Telepathic Bond, and any Traits and Actions through Zoetic Theory.
- Its Hit Point Maximum is increased by an amount equal to your Alchemist level.
- The Flesh Golem dies immediately if you die or create a new Construct from your Alchemist features.