Artillerist

Subclase de Artificer Revised (UA)

UA2024-Artificer p. 10

Nivel
3

Descripción

Wield Destructive Power from Afar

An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield.

Rasgos

Tool Proficiency Nivel 3

You gain proficiency with Woodcarver's Tools. If you already have this proficiency, you gain proficiency with one other type of Artisan's Tools of your choice.

In addition, when you craft a magic Wand, the amount of time required to craft it is halved.

Artillerist Spells Nivel 3

When you reach an Artificer level specified in the Artillerist Spells table, you thereafter always have the listed spells prepared.

Artillerist Spells:

Artificer LevelSpells
3Shield, Thunderwave
5Scorching Ray, Shatter
9Fireball, Wind Wall
13Ice Storm, Wall of Fire
17Cone of Cold, Wall of Force

Eldritch Cannon Nivel 3

Using Woodcarver's Tools or Smith's Tools, you can take a Magic action to create a Small or Tiny Eldritch Cannon in an unoccupied space on a horizontal surface within 5 feet of yourself. The cannon's game statistics appear below. You determine its appearance, which includes your choice of legs or wheels. It disappears if it is reduced to 0 Hit Points or after 1 hour. You can dismiss it early as a Magic action.

Once you create a cannon, you can't do so again until you finish a Long Rest or expend a spell slot to create one. You can have only one cannon at a time and can't create one while your cannon is present.

Arcane Firearm Nivel 5

When you finish a Long Rest, you can use Woodcarver's Tools to carve special sigils into a Rod, Staff, or Wand and thereby turn it into your arcane firearm. The sigils disappear from the object if you later carve them on a different item. The sigils otherwise last indefinitely.

You can use your arcane firearm as a Spellcasting Focus for your Artificer spells. When you cast an Artificer spell through the firearm, roll 1d8, and you gain a bonus to one of the spell's damage rolls equal to the number rolled.

Explosive Cannon Nivel 9

Every Eldritch Cannon you create is now more destructive. You gain the following benefits:

Detonate: When your cannon is reduced to 0 Hit Points, you can take a Reaction to command the cannon to detonate if you are within 60 feet of it. Doing so destroys the cannon and forces each creature within 20 feet of it to make a Dexterity saving throw against your spell save DC, taking 3d10 Force damage on a failed save or half as much damage on a successful one.

Firepower: The cannon's damage rolls increase by 1d8.

Fortified Position Nivel 15

You're a master at forming well-defended emplacements using your Eldritch Cannon. You gain the following benefits:

Double Firepower: You can now have two cannons at the same time. You can create two with the same Magic action (but not with the same spell slot), and you can activate both of them with the same Bonus Action, ordering them to use the same activation option or different ones. You can't create a third cannon while you have two.

Shimmering Field Projection: You and your allies have Half Cover while within 10 feet of your Eldritch Cannon.