Black Death Domain

Subclase de Cleric

Old World's Might - Subclasses from Old Europe p. 22 (Homebrew)

Nivel
3

Descripción

Spread and retain disease at your will

"To cure or to cull, to heal or to harm—faith and pestilence are two hands of the same god."

Theme: Masters of life and death, these clerics wield plague magic to heal and harm in equal measure.

Playstyle: Poison-based abilities, battlefield control, and resilience.

The Black Death was a devastating global epidemic of bubonic plague that struck Europe and Asia in the mid1300s. The plague arrived in Europe in October 1347, when 12 ships from the Black Sea docked at the Sicilian port of Messina. People gathered on the docks were met with a horrifying surprise: Most sailors aboard the ships were dead, and those still alive were gravely ill and covered in black boils that oozed blood and pus. Sicilian authorities hastily ordered the fleet of "death ships" out of the harbor, but it was too late: Over the next five years, the Black Death would kill more than 20 million people in Europe—almost one-third of the continent's population.

Rasgos

Toxic Cloud Nivel 3

When you deal Poison damage to a creature, you can reduce its Speed by 10 feet until the end of its next turn.

Miasma of Decay Nivel 3

As a Magic Action, you present your Holy Symbol and expend one use of your Channel Divinity to create a 15-foot radius Sphere of toxic gas centered at a point that you can see within 60 feet of you. Creatures of your choice in the area must make a Constitution saving throw against your spell save DC. Failure: 3d6 Poison damage and the Poisoned condition until the end of your next turn. Success: Half damage.

Black Death Spells Nivel 3

Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the table below, you thereafter always have the listed spells prepared.

Black Death Spells:

LevelSpell
3rdRay of Sickness, False Life, Protection from Poison
5thAnimate Dead, Stinking Cloud
7thBlight, Death Ward
9thCloudkill, Contagion

Epidemic Aura Nivel 6

When a creature Hostile within 60 feet of you starts its turn and has the Poisoned condition, it takes 2d6 Poison damage. Additionally, you are Immune to Poison damage and to the Poisoned condition.

Master of Plagues Nivel 17

Your spells and abilities ignore Resistance and Immunity to Poison damage and Poisoned condition. Additionally, when you cause Poison damage, you can deal a double amount of that damage. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.