Hearth Domain (OWM)
Subclase de Cleric
Old World's Might - Subclasses from Old Europe p. 20 (Homebrew)
- Nivel
- 3
Descripción
Protect the others through the power of hearth
"Where the fire burns, so too does hope. My faith is not in walls or gods—it is in the warmth that binds us together."
Theme: Protectors and nurturers, clerics of the Hearth create sanctuaries of warmth and safety, bolstering allies and defending them from harm.
Playstyle: Healing, defensive utility, and area control.
Hearth was a common topic and icon in many ancient European religions. The hearth also served as a communal and ritualistic space, where stories were told, and bonds strengthened. This reverence for the hearth can be seen in burial practices and household rituals, with fire representing life and death cycles. Even in folklore, the hearth was immensely symbolic.
Rasgos
Warming Embrace Nivel 3
Each creature Allied to you within 10 feet of you gains Resistance to Cold and Fire damage.
Hearth Domain Spells Nivel 3
Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the table below, you thereafter always have the listed spells prepared.
Hearth Domain Spells:
| Level | Spell |
| 3rd | Sanctuary, Cure Wounds, Shield of Faith, Calm Emotions |
| 5th | Beacon of Hope, Leomund's Tiny Hut |
| 7th | Aura of Purity, Guardian of Faith |
| 9th | Hallow, Mass Cure Wounds |
Guardian's Flame Nivel 3
As a Magic Action, you present your Holy Symbol and expend one use of your Channel Divinity to summon protective flames around up to three creatures of your choice within 30 feet of you. Each creature gains temporary hit points equal to 2d8 + your Cleric level and has Advantage on Tests until the end of your next turn.
Hearth of Safety Nivel 6
When one creature that you can see within 30 feet takes damage, you can use your Reaction to teleport it to an unoccupied space within 10 feet of you, reducing the damage it takes by 2d8 + your Wisdom modifier. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a Long Rest.
Eternal Hearth Nivel 17
Your Warming Embrace radius expands to 30 feet. Each creature Allied to you within 30 feet of you is also Immune to the Frightened and Charmed conditions, and creatures Hostile within 30 feet of you can't be surprised con have Advantage on Initiative rolls.