Hussar

Subclase de Fighter

Old World's Might - Subclasses from Old Europe p. 34 (Homebrew)

Nivel
3

Descripción

Enhance your powers through ypur faithful mount

"A Hussar never flees - Death rides behind me!"

Theme: Mounted warriors known for devastating charges.

Playstyle: Hussars use speed and precision to dominate the battlefield.

Hussars were members of a class of light cavalry originally from the Kingdom of Hungary during the 15th and 16th centuries. The title and distinctive dress of these horsemen were subsequently widely adopted by light cavalry regiments in European armies during the late 17th and 18th centuries. In battle, they were used in such light cavalry roles as harassing enemy skirmishers, overrunning artillery positions, and pursuing fleeing troops. In many countries, the hussars and bosniaks actually retained their original Asiatic uniforms. In the late 17th and 18th centuries, many Hungarian hussars sought employment in other Central and Western European countries and became the core of similar light cavalry formations created there. Following their example, hussar regiments were introduced into at least twelve European armies by 1800.

Rasgos

Winged Charge Nivel 3

You have advantage on saving throws to avoid being dismounted, and your mount has advantage on Dexterity saving throws. When you are on a mount and you move at least 20 feet straight toward a creature and hit it with a melee weapon attack, the target takes an additional 1d8 damage and must make a Strength saving throw (DC = 8 + your Proficiency Bonus + your Strength modifier). Failure: Prone condition.

Lancer's Precision Nivel 7

When you make a melee weapon attack from a mount, you can add your Proficiency Bonus to the damage roll.

Battlefield Momentum Nivel 10

If you move at least 10 feet before making an attack, you can use your Bonus Action to either take the Dash Action or make one additional melee weapon attack.

Rallying Cry Nivel 15

When you reduce a creature to 0 hit points, you and your Allies within 30 feet of you gain Temporary Hit points equal to your Fighter level.

Glory of the Charge Nivel 18

When you use your Winged Charge feature, the additional damage becomes 2d8, and creatures with the Prone condition by this feature have also the Stunned condition until the end of your next turn.