Pact of the Muse
Subclase de Warlock
Old World's Might - Subclasses from Old Europe p. 59 (Homebrew)
- Nivel
- 3
Descripción
A warlock gifted (or cursed) by a celestial or fey patron of art and inspiration
"Ma qui la morta poesì resurga, o sante Muse, poi che vostro sono; e qui Calïopè alquanto surga, seguitando il mio canto con quel suono di cui le Piche misere sentiro lo colpo tal, che disperar perdono." — Dante, Divine Comedy , Purgatory I, 7-12
Theme: The Muse represents a pact with an otherworldly source of inspiration—a celestial being, an ancient spirit of art, or a fey patron of creativity. This pact enhances the warlock's ability to inspire allies and bewilder foes, blending artistry with magical power.
Playstyle: Support-focused on bolstering allies through inspiration and disrupts enemies through beguiling magic.
In ancient Greek religion and mythology, the Muses (Ancient Greek: Μοῦσαι, romanized: Moûsai, Greek: Μούσες, romanized: Múses) are the inspirational goddesses of literature, science, and the arts. They were considered the source of the knowledge embodied in the poetry, lyric songs, and myths that were related orally for centuries in ancient Greek culture. The number and names of the Muses differed by region, but from the Classical period the number of Muses was standardized to nine, and their names were generally given as Calliope, Clio, Polyhymnia, Euterpe, Terpsichore, Erato, Melpomene, Thalia, and Urania. In medieval figurative usage, a muse was someone who serves as someone's source of artistic inspiration.
Rasgos
Muse Spells Nivel 3
The magic of your patron ensures you always have certain spells ready. When you reach a Warlock level specified in the table below, you thereafter always have the listed spells prepared.
Pact of the Muse Spells:
| Warlock Level | Spells |
| 3rd | Charm Person, Dissonant Whispers, Tasha's Hideous Laughter, Heroism, Silent Image |
| 5th | Suggestion, Enthrall |
| 7th | Greater Invisibility, Confusion |
| 9th | Seeming, Hold Monster |
Enrapturing Verse Nivel 3
You speak words of inspiration imbued with your patron's magic. As a Bonus Action, choose a creature within 60 feet. That creature gains a bonus to its next Test within the end of its next round equal to your Charisma modifier (minimum +1). Alternatively, you can force a creature to make a Wisdom saving throw against your spell save DC. Failure: Disadvantage on attack rolls until the end of its next turn. Once you use this feature, you can't use it again until you finish a Short or Long Rest.
Gilded Inspiration Nivel 6
You gain proficiency in Performance and Persuasion, if you don't already have them, and you add double your proficiency bonus to these checks.
Beguiling Presence Nivel 10
Your patron's charm radiates through you. As a Magic Action, you exude an aura of beauty and wonder. Creatures of your choice that can see you within 30 feet of you must succeed on a Wisdom saving throw against your spell save DC. Failure: Charmed condition for 1 minute. A Charmed creature has Disadvantage on attack rolls against creatures other than you. An affected creature can make another Wisdom saving throw at the end of each of its next turns, ending the condition on itself on a success. Once you use this feature, you can't use it again until you finish a Long Rest.
Masterpiece Manifestation Nivel 14
You channel your patron's inspiration into a dazzling display. As a Magic Action, you create a 20-foot radius Sphere of radiant energy in a point that you can see within 60 feet of you. Creatures of your choice within the Sphere must make a Constitution saving throw against your spell save DC. Failure: 6d10 Radiant damage and the Blinded condition until the end of their next turn. Success: Half damage. The Sphere lasts for 1 minute. Creatures of your choice must also make a Constitution saving throw the first time they enter the Sphere in a turn, or when they start their turn there. Alternatively, creatures of your choice within the Sphere gain Advantage on each Test made there. Once you use this feature, you can't use it again until you finish a Long Rest.