School of the Renaissance

Subclase de Wizard

Old World's Might - Subclasses from Old Europe p. 69 (Homebrew)

Nivel
3

Descripción

Mix magic with the power of art and invention

"Knowledge is not inherited, nor granted by gods—it is created. Let the old world tremble before new ideas"

Theme: Drawing from the creativity and ingenuity of the Italian Renaissance, this subclass combines art and invention, creating magical constructs and enhancing spells with artistic flair.

Playstyle: Renaissance Wizards are versatile, with abilities to summon magical objects, enhance their spell effects with artistry, and create magical blueprints.

Renaissance' means 're-birth' and during this time Europe left behind the fixed ideas of the Middle Ages and created the beginnings of the modern world as we know it. The civilizations of ancient Greece and Rome were rediscovered, inspiring an interest in Classical learning which challenged medieval beliefs and ideas.

Rasgos

Magical Craftsmanship Nivel 3

You can cast the Unseen Servant spell without expending a spell slot, regaining the feature when you finish a Long Rest. You also learn the Mending and Prestidigitation cantrips, which don't count against your known cantrips.

Artistic Infusion Nivel 3

When you cast a spell, you can flavor it with artistic elements, such as radiant paintings or bursts of music. When a creature succeeds a saving throw against a spell you cast, you can impose Disadvantage on its next Test before the end of your next turn. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a Long Rest.

Inspired Creation Nivel 6

During a Long Rest, you can create a magical construct using your spellbook. Choose one of the following effects:

  • A tiny modron floating around a creature of your choice granting a +2 to its AC.
  • A hovering platform that can carry up to 500 pounds and moves 30 feet per round as a Bonus Action action.

These constructs last until you finish a Long Rest or dismiss them.

Artful Enhancement Nivel 10

When you cast a spell, you can grant a creature that you can see within 30 feet of you Temporary Hit Points equal to your Wizard level. You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

Masterpiece Nivel 14

As a Magic Action, you create a magical masterpiece, such as an intricate sculpture or mural. Choose one of the following effects:

Mural of Glory. All your Allies within 30 feet of you gain Temporary Hit Points equal to your Wizard level + Intelligence modifier and have Advantage on a Test of their choice within 1 minute.

Sculpture of Binding. A creature within 30 feet must make on a Dexterity saving throw Failure: Restrained condition for 1 minute. Success: Restrained condition until the end of your next turn.

Once you use this feature, you can't use it again until you finish a Long Rest.