Siren Sorcery
Subclase de Sorcerer
Old World's Might - Subclasses from Old Europe p. 53 (Homebrew)
- Nivel
- 3
Descripción
Enchant creatures through the blood of the Siren
"Così dissero, cantando con bella voce: e il mio cuore voleva ascoltare e ordinai ai compagni di sciogliermi, facendo segno cogli occhi: ma essi curvi remavano" — Odissea, Canto XII, 192-194
Theme: You are descended from the mythical sirens of legend, whose enchanting voices could bend the will of mortals. Your magic calls to the hearts of others, luring them to their fate or guiding them to safety.
Playstyle: A charm and enchantment specialist who excels at social interactions and subterfuge.
In Greek mythology, sirens (Ancient Greek: singular: Σειρήν, Seirḗn; plural: Σειρῆνες, Seirênes) are female humanlike beings with alluring voices; they appear in a scene in the Odyssey in which Odysseus saves his crew's lives. Roman poets place them on some small islands called Sirenum scopuli. In some later, rationalized traditions, the literal geography of the "flowery" island of Anthemoessa, or Anthemusa, is fixed: sometimes on Cape Pelorum and at others in the islands known as the Sirenuse, near Paestum, or in Capreae. All such locations were surrounded by cliffs and rocks. Sirens continued to be used as a symbol of the dangerous temptation embodied by women regularly throughout Christian art of the medieval era. "Siren" can also be used as a slang term for a woman considered both very attractive and dangerous.
Rasgos
Magic of the Siren Nivel 3
You gain proficiency in Persuasion. When you cast a spell that causes the Charmed or Frightened condition, you can expend 1 Sorcery Point to impose Disadvantage on the target's saving throw.
Alluring Presence Nivel 6
Creatures with the Charmed condition by you have Disadvantage on attack rolls against you and saving throws against your spells. You can cast the Suggestion spell without expending a spell slot once per Long Rest.
Siren's Song Nivel 10
As a Magic Action, you sing a haunting melody. Creatures of your choice within 60 feet that can hear you must succeed on a Wisdom saving throw against your spell save DC. Failure: Charmed condition and can't take actions or bonus actions and must use their Speed to move towards you until the start of your next turn. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Siren's Command Nivel 14
As a Magic Action, you sing a hypnotic melody. All creatures of your choice that can hear you within 30 feet of you must make a Wisdom saving throw against your spell save DC. Failure: Charmed and Incapacitated condition for 1 minute. Targets can repeat the saving throw at the end of each of their turns, ending the conditions on a success.