The Old Crone
Subclase de Warlock
Zamanora: Ballad of the Witch p. 109 (Homebrew)
- Nivel
- 3
Descripción
Whether out of desperation or of the Crone's purpose, you have been bound to the ageless witch Baba Yaga. Perhaps she aided you when you needed her most, or spared you when you transgressed against her. Despite the true reason, you stirred the old magic and the Crone demanded a pact. Other beings may serve as your patron as well; beings that have transcended mortal bounds and wield ancient magics that once shaped the world. Regardless of the true nature of your patronage, yours is a journey of reticence, following the signs of the Crone to realize her design; an intricate tapestry spanning the whole of Zamanora.
Rasgos
Old Crone Spells Nivel 3
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Old Crone Spells table, you thereafter always have the listed spells prepared.
Old Crone Spells:
| Warlock level | Spells |
|---|---|
| 3 | Detect Thoughts, Hex, Identify, Mirror Image |
| 5 | Bestow Curse, Leomund's Tiny Hut |
| 7 | Evard's Black Tentacles, Polymorph |
| 9 | Modify Memory, Teleportation Circle |
Secrets of the Earth Nivel 3
The Crone has imparted you with a fraction of her alchemical knowledge. You gain proficiency with the Alchemist's Supplies if you don't already have it. You know the recipes of 3 common Potions or Alchemical Brews (see Chapter IV: Fabled Relics) and can craft a number of brews up to your Proficiency Bonus by gathering herbs and various other ingredients as part of a Long Rest. Creating a Potion or Alchemical Brew requires you to have Alchemist's Supplies on your person, and due to the borrowed nature of your powers, any brew you create with this feature lasts until it is consumed or until the end of your next Long Rest. Whenever you gain a new feature in this subclass, you also learn the recipes of 3 Potions or Alchemical Brews of your choice of one step higher rarity (up to Rare). If you successfully cast the Identify spell on a brew for which you don't know the recipe for and that is of a rarity that you can craft, you can add it to your known recipes.
Izbushka Nivel 6
As a Magic Action you can target the area of a Tiny Hut spell that you cast, turning it into an Izbushka with the following benefits.
Chicken Legs. The Izbushka grows a pair of giant legs beneath it that resemble those of a Beast of your choice, and gains a walking Speed of 30 feet. You can mentally control its movements (no action required).
Cozy Hut. Both the outside and the inside of the Tiny Hut's Emanation changes to resemble that of an actual wooden hut with a design of your choice, but it cannot exceed the physical parameters of the Emanation. The Izbushka is also susceptible to damage. It has an AC of 15 and Hit Points equal to 5 times your Warlock level. If the Izbushka is reduced to 0 Hit Points or if you die, the spell dissipates and all creatures and objects within fall to the ground.
The Crone's Design Nivel 10
Having proven your worth to the Crone, she has entrusted you with a fraction of her power. You then gain the following benefits.
Timeless Being. You can no longer die from old age. However, you still visibly age normally.
Evil Eye. You can cast the Bane spell at a level equal to your Pact Magic slot level without expending a spell slot. Additionally, when you cast it this way, the spell affects only one target, and does not require any verbal, somatic or material components. Finally, as a Reaction to rolling Initiative, you can cast the Bane spell.
Herbarium Nivel 14
The Old Crone has granted you the ability to cultivate and preserve the souls of the departed. You gain a mystical herbarium that can contain a number of souls equal to your Warlock level. You can summon or dismiss the herbarium as a Magic Action. You can also use the herbarium as a spellcasting focus. As a Magic Action, you can touch the body of a creature that has died within the last minute and harvest its soul, adding it to your herbarium. The soul appears as a spectral impression pressed between the pages, similar to a dried flower. If you attempt to harvest a soul when your herbarium is full, you must choose an existing soul to release. You can also release a specific soul as a Magic Action. When you cast a spell that is not a cantrip, you can, as a Reaction, empower it by expending any number of souls from your herbarium. Consult the Herbarium Effects table below to determine the effects of a spell empowered in this way, based on the number of souls expended.
Herbarium Effects:
| Number of Souls | Effect |
|---|---|
| 2 | You gain Temporary Hit Points equal to your Warlock level |
| 7 | The target has Disadvantage on its saving throw |
| 13 | You gain the effects of an Eldritch Invocation that you meet the prerequisites for, which last until you finish a Long Rest |