The Pale Rider - Death

Subclase de Warlock

Old World's Might - Subclasses from Old Europe p. 64 (Homebrew)

Nivel
3

Descripción

Be an arbiter of the end of all things

When the Lamb broke the fourth seal, I heard the voice of the fourth living creature saying, "Come". I looked, and behold, an ashen horse; and he who sat on it had the name Death; and Hades was following with him. Authority was given to them over a fourth of the Earth, to kill with sword and with famine and with pestilence and by the wild beasts of the Earth. — Revelation, 6:7-8

Theme: The harbinger of mortality and the end, this pact revolves around killing magic and finality.

Playstyle: A single-target damage dealer with a focus on instant death effects.

The fourth and final Horseman is named Death (Greek: Θᾰ́νᾰτος, Thánatos, Latin: Mŏrs or Thanatus). Death, known in Latin as Mŏrs and in Greek as Thánatos (Θᾰ́νᾰτος), of all the riders, he is the only one to whom the text itself explicitly gives a name. Unlike the other three, he is not described as carrying a weapon or other object, instead, he is followed by Hades (Greek: ᾍδης, Hā́idēs, latinized as Hādēs), which here refers not to the pagan god of death and his abode in Greek mythology, but simply to the place of the dead in the Greek language, and which is called Īnfernus ("[the] Underworld", a clipping of īnfernus lŏcus, "[the] lower place") in Latin. However, illustrations commonly depict him carrying a scythe, sword, or another implement, he is no different than typical portrayals of Death, and is the only horseman who doesn't appear to be a human.

Rasgos

Pale Rider Death Spells Nivel 3

The magic of your patron ensures you always have certain spells ready. When you reach a Warlock level specified in the table below, you thereafter always have the listed spells prepared.

Pale Rider Death Spells:

Warlock LevelSpells
3rdToll the Dead, False Life, Detect Evil and Good, Bane, Cause Fear
5thGentle Repose, Darkness
7thPhantasmal Killer, Death Ward
9thCloudkill, Danse Macabre

Mark of Death Nivel 3

As a Bonus Action, you mark a creature that you can see within 60 feet of you. The mark lasts for 1 minute. When you and your Allies hit that creature with a weapon attack, it takes additional Necrotic damage equal to your Charisma modifier. Once you use this feature, you can't use it again until you finish a Long Rest.

Soul Drain Nivel 6

When a creature dies within 30 feet of you, you can use your Reaction to regain Hit Points equal to half your Warlock level.

Death's Grasp Nivel 10

You can cast the Finger of Death spell once without expending a spell slot. You regain this feature after a long rest.

Apocalypse Rider Nivel 14

As a Magic Action, you summon a wave of deathly energy centered on you. All creatures of your choice in a 60-foot radius must make a Constitution saving throw against your spell save DC. Failure: 6d10 Necrotic damage and Paralyzed condition for 1 minute. A creature can repeat the saving throw at the end of its turns to end the condition on itself. Success: Half damage.