The Pale Rider - War
Subclase de Warlock
Old World's Might - Subclasses from Old Europe p. 62 (Homebrew)
- Nivel
- 3
Descripción
Bound to the essence of war itself, leave carnage in your wake
"When He broke the second seal, I heard the second living creature saying, "Come". And another, a red horse, went out; and to him who sat on it, it was granted to take peace from Earth, and that men would slay one another; and a great sword was given to him" — Revelation, 6:3-4
Theme: The embodiment of carnage and destruction, this pact revolves around enhancing combat prowess and wreaking havoc.
Playstyle: Damage-focused, with abilities that bolster melee combat and devastate enemies.
The rider of the second horse is often taken to represent War (he is often pictured holding a sword upwards as though ready for battle) or mass slaughter. His horse's color is red (πυρρός, purrhós from πῦρ, fire), and in some translations, the color is specifically a "fiery" red. The color red, as well as the rider's possession of a great sword (μάχαιρα, mákhaira), suggests blood that is to be spilled.
Rasgos
Pale Rider War Spells Nivel 3
The magic of your patron ensures you always have certain spells ready. When you reach a Warlock level specified in the table below, you thereafter always have the listed spells prepared.
Pale Rider War Spells:
| Warlock Level | Spells |
| 3rd | Wrathful Smite, Thunderwave, Magic Missile, Branding Smite, Burning Hands |
| 5th | Shatter, Spiritual Weapon |
| 7th | Fireball, Blinding Smite |
| 9th | Wall of Fire, Flame Strike |
War Cry Nivel 3
As a Bonus Action, you unleash a terrifying battle cry. Creatures of your choice within 30 feet that can hear you must make a Wisdom saving throw against your spell save DC. Failure: 1d6 Psychic damage plus your Charisma modifier and Disadvantage equal on attack rolls until the start of your next turn. Success: Half damage. Once you use this feature, you can't use it again until you finish a Short or Long Rest.
Battle Frenzy Nivel 6
When you reduce a creature to 0 hit points, you can use your Reaction to make another weapon attack.
Aura of Carnage Nivel 10
You and each creature Allied to you within 10 feet of you gain a bonus to damage made with your melee weapon attack rolls equal to your Charisma modifier.
Rider's Wrath Nivel 14
As a Magic Action, you unleash a wave of destruction in a 30-foot radius centered on you. Each creature of your choice within the area must make a Dexterity saving throw. Failure: 6d10 Force damage. Success: Half damage. Once you use this feature, you can't use it again until you finish a Long Rest.