The Underlord

Subclase de Warlock

Zamanora: Ballad of the Witch p. 111 (Homebrew)

Nivel
3

Descripción

Warlocks of the Underlord rarely enter into a pact of their own accord. Instead, they are chosen by Belegorn, high ruler of Gloomlight and the underworld. In his infinite wisdom, the Treefather anoints mortal souls as emissaries of his will, charged with reserving balance in the living world and shepherding those who would defy death back into his domain. This task also coincides with containing Belegorn's daughter, Kogha—the Murrain Maiden whose minions, cursed with unlife, undermine the Treefather's domain. Some of those chosen naturally drifted into the underworld as souls, only to be sent back reshaped by his hand. Others descended into Gloomlight deep enough to hear his reverberating voice and were remade by its truth. As stern and unyielding as the peaks of the Mountain Sculptor himself, they now walk the land as agents of balance, striking down oath-breakers and the profane who would disturb the natural order—for good or ill. Forever tied to the earth, they feel the soft hum of Belegorn's will echoing through the endless caverns of the Gloomlight beneath Zamanora.

Rasgos

Underlord Spells Nivel 3

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Underlord Spells table, you thereafter always have the listed spells prepared.

Underlord Spells:

Warlock levelSpells
3Thunderwave, Shield, Silence, Warding Bond
5Glyph of Warding, Meld into Stone
7Otiluke's Resilient Sphere, Stoneskin
9Legend Lore, Wall of Stone

Indomitable Mountain Nivel 3

Whenever you connect to the earth on a deeper level, you gain heightened senses and endurance. While you maintain Concentration on a spell, you gain Tremorsense with a range of 30 feet and Bludgeoning, Piercing, and Slashing damage that you take is reduced by an amount equal to your Proficiency Bonus.

One with the Earth Nivel 6

Your kinship with the earth and its metals grows. You gain proficiency with Medium armor and shields made of metal. In addition, your first attack against an enemy during each of your turns has Advantage, as long as you are both standing on solid ground.

Awaken the Titan Nivel 10

You can awaken a small fragment of your patron's powers. As a Magic Action, you can imbue yourself with the power of the ageless mountains for 1 minute. The effect ends early if you gain the Incapacitated condition. While this effect is active, you gain the following benefits:

Echoing Strike. Your attacks send out powerful shockwaves. Each time you hit a target, it and every creature in a 15-foot Cone behind it, must make a Dexterity saving throw against your spell save DC. On a failed save, a creature takes 3d6 Bludgeoning damage and is knocked Prone. On a successful save, a creature takes half as much damage and isn't knocked Prone.

Might of the Mountain. You gain Temporary Hit Points equal to your spellcasting ability modifier at the start of each of your turns.

Skin of Bedrock. Indomitable Mountain reduces all damage except Psychic damage.

Once you use this feature, you can't use it again until you finish a Short or Long rest.

Kingdom of Belegorn Nivel 14

You gain the ability to permanently imprison a creature deep within the earth. You can cast the Force Cage spell once, without expending a spell slot. A trapped creature must make a Wisdom saving throw at the end of every turn it remains within the cage. If the target fails three of these saves, it falls under the effects of the Imprisonment spell (burial option). You can use this feature once, regaining its usage after 7 days. You can regain its usage early if you willingly free a creature previously trapped by Imprisonment in this way.