Wild Hunt Tracker
Subclase de Ranger
Old World's Might - Subclasses from Old Europe p. 44 (Homebrew)
- Nivel
- 3
Descripción
Chase Otherworldly creatures
"I do not chase beasts—I chase those who have become them. The hunt never ends"
Theme: Chosen by the spectral Wild Hunt, these rangers pursue supernatural creatures and enforce balance between realms. They are relentless trackers and hunters of fey, fiends, and undead.
Playstyle: Specializes in tracking and dispatching otherworldly creatures.
The Wild Hunt is a folklore motif occurring across various northern, western and eastern European societies, appearing in the religions of the Germans, Celts, and Slavs. Wild Hunts typically involve a chase led by a mythological figure escorted by a ghostly or supernatural group of hunters engaged in pursuit.
Rasgos
Hunter's Boon Nivel 3
You don't need Concentration on your hunter's mark spell if the target is a Fey, Fiend, or Undead. You gain Proficiency in Arcana or Religion (your choice).
Ghostly Pursuit Nivel 7
When you deal damage to a Fey, Fiend, or Undead marked by your Hunter's Mark, you can force it to make a Wisdom saving throw (DC = 8 + your Proficiency Bonus + your Wisdom modifier). Failure: Frightened condition until the end of your next turn.
Hounds of the Hunt Nivel 11
You can summon two spectral hounds as a Bonus Action. These hounds use the stats of dire wolves but are Immune to Necrotic and Poison and have Resistance to Bludgeoning, Piercing, and Slashing damage. They take their actions during your turn and follow your orders as a Bonus Action. They disappear after 1 minute or when reduced to 0 Hit Points. Once you use this feature, you can't use it again until you finish a Long Rest.
Master of the Hunt Nivel 15
Fey, Fiend, or Undead creatures marked by your Hunter's Mark cannot teleport or have the Invisible condition while within 60 feet of you. Additionally, attacks you make against these creatures deal an extra 2d6 damage.