Agent of the Ninth Quill

Arcana Unleashed

Competencias
Arcana, Sleight of Hand

Rasgos

Description

Your sharp mind and keen burgling skills led you to fall in with the Ninth Quill, a collective of thieves, saboteurs, and spies who steal magical lore and relics from others. Through your escapades—from purloining magic items and arcane tomes to sabotaging groups of mages—you've developed cunning skills and magical tricks to further your spy craft.

Ability Scores: Dexterity, Intelligence, Charisma

A background lists three of your character's ability scores. Increase one by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.

Feat: Arcane Infiltrator

You gain the following benefits.

Cantrip. You learn the Friends cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat).

Cunning Diversion. You can take the Dodge action as a Bonus Action. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Tool Proficiency: Thieves' Tools

You gain proficiency in Thieves' Tools.

Starting Equipment

Choose A or B: (A) Dagger, Light Hammer, Thieves' Tools, Iron Spikes, Rope, Traveler's Clothes, 17 GP; or (B) 50 GP