House Ghallanda Heir (Halfling)

Eberron: Forge of the Artificer p. 28

Competencias
Insight, Persuasion

Rasgos

Description

Thanks to your connections to House Ghallanda, you grew up accustomed to creature comforts, lively conversation, good drink, and delicious food. You might be a charming and witty scion of the house who loves nothing more than a pleasant evening beside a warm hearth. Or you could be a schemer who exploits bonds of trust and friendship to bend others to your will. You might pursue an adventuring career to master the cuisines of other cultures and ages, expand your network of useful contacts, or earn enough money to open your own inn.

Ability Scores: Dexterity, Wisdom, Charisma

A background lists three of your character's ability scores. Increase one by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.

Feat: Mark of Hospitality

Dragonmarks are mysterious and magical symbols that appear on the skin of some people across Khorvaire. The twelve established dragonmarks are tied to specific family lines, and the scions of those families work hard at consolidating the power of the marks in order to maximize the profit and influence they gain from them. The Mark of Healing, for example, has given the halflings of House Jorasco an edge in providing medical care; the house has exploited that edge to the point where it remains virtually the only provider of healing services. Dragonmarks typically appear for the first time in situations of stress or peril where the power of the mark could prove useful, heirs of the dragonmarked houses undergo a rite of passage called the Test of Siberys in adolescence. Each house's test is different, but they all involve some danger designed to evoke the power of the house's mark. Usually, a dragonmark appears during the test, if it ever manifests at all, but heirs sometimes manifest their marks years after failing the Test of Siberys.

You gain the following benefits.

Ever Hospitable. When you make a Charisma (Persuasion) check or an ability check using Brewer's Supplies or Cook's Utensils, you can roll 1d4 and add the number rolled to the ability check.

Innkeeper's Magic. You always have the Purify Food and Drink and Unseen Servant spells prepared. You can cast each spell once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast these spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this feat). When you reach character level 3, you also always have the Calm Emotions spell prepared and can cast it the same way.

Spells of the Mark. If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Hospitality Spells table are added to that feature's spell list.

Mark of Hospitality Spells:

Spell LevelSpells
1Goodberry, Sleep
2Aid, Enhance Ability
3Create Food and Water, Leomund's Tiny Hut
4Aura of Purity, Mordenkainen's Private Sanctum
5Hallow

Tool Proficiency: Cook's Utensils

You gain proficiency in Cook's Utensils.

Starting Equipment

Choose A or B:

  • (A) Cook's Utensils, Fine Clothes, Iron Pot, Lamp, Oil (5 flasks), Perfume, 26 GP
  • (B) 50 GP