Entertainer
Player's Handbook (2024) p. 180
- Proficiencies
- Acrobatics, Performance
Traits
Description
You spent much of your youth following roving fairs and carnivals, performing odd jobs for musicians and acrobats in exchange for lessons. You may have learned how to walk a tightrope, how to play a lute in a distinct style, or how to recite poetry with impeccable diction. To this day, you thrive on applause and long for the stage.
Ability Scores: Strength, Dexterity, Charisma
A background lists three of your character's ability scores. Increase one by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
Feat: Musician
You gain the following benefits.
Instrument Training: You gain proficiency with three Musical Instruments of your choice.
Encouraging Song: As you finish a Short or Long Rest, you can play a song on a Musical Instrument with which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.
Tool Proficiency: Choose one kind of Musical Instrument
Each background gives a character proficiency with one tool—either a specific tool or one chosen from the Artisan's Tools category.
Musical instruments:
| Instrument | Cost | Weight |
| Bagpipes | 30 gp | 6 lb. |
| Drum | 6 gp | 3 lb. |
| Dulcimer | 25 gp | 10 lb. |
| Flute | 2 gp | 1 lb. |
| Lute | 35 gp | 2 lb. |
| Lyre | 30 gp | 2 lb. |
| Horn | 3 gp | 2 lb. |
| Pan flute | 12 gp | 2 lb. |
| Shawm | 2 gp | 1 lb. |
| Viol | 30 gp | 1 lb. |
Starting Equipment
Choose A or B: (A) Musical Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler's Clothes, 11 GP; or (B) 50 GP