Guard

Player's Handbook (2024) p. 181

Proficiencies
Athletics, Perception

Traits

Description

Your feet ache when you remember the countless hours you spent at your post in the tower. You were trained to keep one eye looking outside the wall. watching for marauders sweeping from the nearby forest, and your other eye looking inside the wall. searching for cutpurses and troublemakers.

Ability Scores: Strength, Intelligence, Wisdom

A background lists three of your character's ability scores. Increase one by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.

Feat: Alert

You gain the following benefits. you roll Initiative, you can add your Proficiency Bonus to the roll. after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can't make this swap if you or the ally has the Incapacitated condition.

Tool Proficiency: Choose one kind of Gaming Set

Each background gives a character proficiency with one tool—either a specific tool or one chosen from the Artisan's Tools category.

Gaming sets:

SetCostWeight
Dice set1 sp-
Dragonchess set1 gp1/2 lb
Playing card set5 sp-
Three-Dragon Ante set1 gp-

Starting Equipment

Choose A or B: (A) Spear, Light Crossbow, 20 Bolts, Gaming Set (same as above), Hooded Lantern, Manacles, Quiver, Traveler's Clothes, 12 GP: or (B) 50 GP