Apothecary
Subclass of Alchemist (HB)
The Alchemist Class p. 4 (Homebrew)
- Level
- 3
Description
Practitioner of Natural Medicine
While laughter might be the best medicine, it never cured Filth Fever. Apothecaries are medical practitioners, creating potent potions to cure what ails.
Traits
Holistic Medicine Nivel 3
You gain the following benefits.
Natural Medicine. You gain proficiency in the Medicine, Nature, or Survival skill (your choice), and you have advantage on any ability check you make to stabilize a creature with 0 Hit Points and to forage.
Doctor's Tonic. You learn the Formula for Healing Draught or one Alchemical Item of your choice if you already know it.
Spagyric Theory Nivel 3
When you create an item that restores Hit Points, you can infuse the item with at least 5 GP of any of the following materials to enhance it.
Honeycomb. The consumer gains a bonus on Wisdom (Animal Handling) and Charisma checks made against Beasts equal to your Intelligence modifier for 1 hour.
Powdered Gems. If the consumer has the Poisoned condition from an effect that a successful saving throw would end, it can immediately attempt the saving throw (no Action required).
Powdered Silver. The consumer gains a d4 bonus to the next saving throw they make within the next minute.
Troll's Blood. The consumer regains 1 Hit Point at the start of each of its turns for 1 minute, or until they take Acid or Fire damage (whichever comes first).
Sweet Succor Nivel 6
When a creature consumes an Alchemical Item or Potion you administer or Craft that restores Hit Points, the item's first healing roll gains a bonus equal to your Intelligence modifier.
Panacea Nivel 10
Your Spagyric Theory is enhanced.
Honeycomb. The item causes subtle changes in the consumer's scent. Animals are put at ease by the scent, granting the consumer a bonus on Wisdom (Animal Handling) and Charisma checks made against beasts equal to your Intelligence modifier for 1 hour and advantage on these checks.
Powdered Gems. If the consumer is afflicted by any condition that a successful saving throw would end, it can immediately attempt the saving throw when the item restores its Hit Points (no Action required).
Powdered Silver. The next time the consumer makes a saving throw within the next minute, they can roll a 2d4 and add the result rolled to the saving throw.
Troll's Blood. The consumer regains 2 Hit Points at the start of each of its turns for 1 minute, and their severed body members (fingers, legs, tails, and so on) are restored after 2 minutes if the severed part is held to the stump.
Miracle Elixir Nivel 14
When you create a Healing Draught or Potion of Healing of any type, you can infuse it with 300 GP worth of diamond dust. If you administer the draught to a creature that has died within the last hour, the creature returns to life with 1 Hit Point. Doing so can't return to life a creature that has died of old age, nor can it restore any missing body parts.