College of the Cabaret

Subclass of Bard

Old World's Might - Subclasses from Old Europe p. 16 (Homebrew)

Level
3

Description

Extravagant master performer

Theme: Flamboyant and provocative performers who beguile and dazzle through sharp wit and charm.

Playstyle: Battlefield control and charm. Uses subversive magic to hinder enemies while uplifting allies.

Referencing the period between 1871 to 1914, La Belle Époque literally means "the beautiful era" in French. In more ways than one, La Belle Époque has been regarded as Europe's golden age, a remarkable time that significantly altered the history of the continent and beyond. The Cabaret is a form of theatrical entertainment featuring music, song, dance, recitation, or drama. The performance venue might be a pub, a casino, a hotel, a restaurant, or a nightclub with a stage for performances. The audience, often dining or drinking, does not typically dance but usually sits at tables.

Traits

Dazzling Presence Nivel 3

Your performances captivate and confuse onlookers.

Flamboyant Wit. When you cast a spell that targets a creature, you can use your Bonus Action to distract another creature that can see you within 30 feet of you. The target must make a Wisdom saving throw against your spell save DC. Failure: Disadvantage on its Tests until the end of your next turn.

Performance Expertise. You gain Expertise in Performance, and you can use Charisma (Performance) checks in place of Dexterity (Stealth) when attempting to blend into a crowd.

Revelry's Charm Nivel 6

Your revelry bolsters allies and disorients foes. As a Bonus Action, you can affect up to 6 creatures that can hear or see you within 60 feet of you.

  • For 1 minute, your Allies gain temporary hit points equal to your Bardic Inspiration die at the start of each of their turns.
  • For 1 minute, at the start of each of their turns, creatures Hostile to you must make a Wisdom saving throw against your spell save DC. Failure: Disadvantage on any attack roll until the end of their turn.

Once you use this feature, you can't use it again until you finish a Long Rest. You can also restore your use of it by expending a 3+ level spell slot (no action required).

Grand Finale Nivel 14

Your ultimate performance leaves audiences awestruck. As a Magic Action, you unleash a performance that affects all creatures of your choice within 60 feet of you that can hear or see you:

  • Your Allies gain 5d10 temporary hit points, can immediately make a weapon attack as a Reaction, and have Advantage on all saving throws for 1 minute.
  • Creatures Hostile to you must make a Wisdom against your spell save DC. Failure: Stunned condition for 1 minute. At the end of each of its next turns, an affected creature can make another Wisdom saving throw, ending the condition on itself on a success.

Once you use this feature, you can't use it again until you finish a Long Rest.