Arcane Archer v2
Subclass of Fighter
UA25-ArcaneSubclassesUpdate p. 2
- Level
- 3
Description
Deploy Magical Effects through Enchanted Ammunition
An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. The first Arcane Archers stood watch over their communities and used magic-infused arrows to defeat monsters and invaders. Over the centuries, other species have learned this method of blending magical aptitude with archery. These archers have broadened this method's application to ranged weapons of many kinds and to aspects of adventuring life outside of combat.
Traits
Arcane Archer Lore Nivel 3
You learn magical theory and secrets of nature, granting you the following benefits.
Cantrip. You know either the Druidcraft or Prestidigitation cantrip. Intelligence is your spellcasting ability for it.
Skills. You gain proficiency in the Arcana and Nature skills. If you already have one of these proficiencies, you instead gain proficiency in a different skill of your choice (or with two other skills if you have both).
Arcane Shot Nivel 3
You learn to unleash special magical effects with some of your shots.
Arcane Shot Options. You learn two Arcane Shot options of your choice from the "Fighter [5.5e] (Arcane Archer v2 (UA)): Arcane Shot Options" spell list. You learn an additional Arcane Shot option of your choice when you reach Fighter levels 7, 10, 15, and 18. Each time you learn a new Arcane Shot option, you can also replace one option you know with a different one.
Using Arcane Shot. Once per turn when you make a ranged attack using a weapon with the Ammunition property, you can apply one of your Arcane Shot options to that attack. You decide to use the option when you hit a creature and deal damage to it unless the option doesn't involve an attack roll. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a Short or Long Rest.
Arcane Shot Die. Arcane Shot options refer to your Arcane Shot Die. Your Arcane Shot Die is a d6.
Saving Throws. If an Arcane Shot option requires a saving throw, the DC equals 8 plus your Intelligence modifier plus your Proficiency Bonus.
Curving Shot Nivel 7
You learn how to direct an errant shot toward a new target. If you make an attack roll with a weapon with the Ammunition property and miss, you can cause the shot to ricochet toward a new target as a Bonus Action immediately after the attack misses. The new target must be a creature you can see within the weapon's range and within 60 feet of the attack's original target. Make an attack roll against the new target.
Magical Ammunition Nivel 7
You learn to imbue your ammunition with magical properties. As a Magic action, you can imbue a piece of nonmagical ammunition with one of the following magical properties and fire it at a solid surface you can see within the weapon's range. On a hit, the ammunition's effect activates, and the ammunition attaches to the surface it hit for the duration of the effect; when the effect ends, the ammunition is destroyed. Once you use this feature, you can't do so again until you finish a Short or Long Rest. You can also restore your use of this feature by expending a use of your Second Wind (no action required).
Darkening Shot. Magical shadows fill a 15foot Emanation originating from the ammunition for 1 minute. Nonmagical flames in the Emanation are extinguished, and creatures in the Emanation have a -5 penalty to Wisdom (Perception) checks and Passive Perception.
Unlocking Shot. A burst of magic fills a 15-foot Emanation originating from the ammunition. A loud knock, audible up to 300 feet away, also emits from the ammunition. Any object in the Emanation that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
Vine Shot. A 60-foot-long vine grows from the ammunition. You and other creatures can then climb it. The vine withers away after 10 minutes.
Arcane Shot Improvement (1) Nivel 7
You learn an additional Arcane Shot option of your choice from the "Fighter [5.5e] (Arcane Archer v2 (UA)): Arcane Shot Options" spell list when you reach Fighter levels 7. Each time you learn a new Arcane Shot option, you can also replace one option you know with a different one.
Ever Ready Shot Nivel 10
When you roll Initiative, you can regain one expended use of Arcane Shot.
Arcane Shot Improvement (2) Nivel 10
You learn an additional Arcane Shot option of your choice from the "Fighter [5.5e] (Arcane Archer v2 (UA)): Arcane Shot Options" spell list when you reach Fighter levels 10. Each time you learn a new Arcane Shot option, you can also replace one option you know with a different one.
Arcane Burst Nivel 15
You can push creatures away from you with your arcane mastery. When you use Indomitable, each creature of your choice in a 10-foot Emanation originating from you must succeed on a Strength saving throw against your Arcane Shot DC or be pushed up to 20 feet straight away from you.
Arcane Shot Improvement (3) Nivel 15
You learn an additional Arcane Shot option of your choice from the "Fighter [5.5e] (Arcane Archer v2 (UA)): Arcane Shot Options" spell list when you reach Fighter level 18. Each time you learn a new Arcane Shot option, you can also replace one option you know with a different one.
Masterful Shots Nivel 18
You employ agility in your sharpshooting When a creature you can see misses you with an attack roll, you can take a Reaction to move up to half your Speed away from the attacker without provoking Opportunity Attacks. You can then make a ranged attack roll against the attacker as part of this Reaction if the attacker is within the weapon's range.
Arcane Shot Improvement (4) Nivel 18
You learn an additional Arcane Shot option of your choice from the "Fighter [5.5e] (Arcane Archer v2 (UA)): Arcane Shot Options" spell list when you reach Fighter levels 7, 10, 15, and 18. Each time you learn a new Arcane Shot option, you can also replace one option you know with a different one.