Oath of the Round Table
Subclass of Paladin
Old World's Might - Subclasses from Old Europe p. 39 (Homebrew)
- Level
- 3
Description
Follow duty and honor to protect the innocent
"Honor is not a gift bestowed, but a burden carried. Let my blade serve the worthy and strike down the false."
Theme: Inspired by the chivalric knights of Arthurian legend, these Paladins swear to uphold honor, unity, and the protection of those who cannot defend themselves. They lead by example and inspire camaraderie.
Playstyle: Team-focused support and protection. Excel in boosting the effectiveness of allies, providing defensive buffs, and shining in group coordination.
Tenets of the Round Table:
- Chivalry: Act with honor, courtesy, and humility in all matters.
- Justice: Fight for the oppressed and uphold fairness in every judgment.
- Loyalty: Be true to your liege, your companions, and your principles.
The Knights of the Round Table are characters in the legends about King Arthur. They were the best knights in Arthur's kingdom, and lived in the King's castle-city of Camelot. They were called the Knights of the Round Table because of a special table that was in Camelot, that was round instead of rectangular. This meant that everyone who sat around it was seen as trust worthy and equal. In order to become a Knight of the Round Table, a knight had to prove he was chivalrous (polite) enough. In the legend, the knights swore a Code of Chivalry, which is much like an oath is today. This meant that they promised to uphold the rules given to them once they became a Knight of the Round Table.
Traits
Smite the Tyrant Nivel 3
When you make a successful melee weapon attack, you use a Bonus Action to expend a use of your Channel Divinity to deal an additional 3d10 Radiant damage.
Oath of the Round Table Spells Nivel 3
The magic of your Oath ensures you always have certain spells ready. When you reach a Paladin level specified in the table below, you thereafter always have the listed spells prepared.
Oath of the Round Table Spells:
| Paladin Level | Spells |
| 3rd | Heroism, Sanctuary |
| 5th | Enhance Ability, Warding Bond |
| 9th | Beacon of Hope, Daylight |
| 13th | Aura of Purity, Freedom of Movement |
| 17th | Banishing Smite, Greater Restoration |
Aura of Nobility Nivel 7
While in your Aura of Protection, you and your allies have Advantage on saving throws against the Frightened or Blinded condition.
Knight's Resolve Nivel 15
You are Immune to the Stunned and Paralyzed conditions, and when you make a death saving throw, you can choose to automatically roll a 20. Once you use this feature, you can't use it again until you finish a Long Rest.
King's Champion Nivel 20
As a Bonus Action you and your allies within your Aura of Protection have Advantage on any Test. Additionally, you can make one additional attack when you take the Attack Action.