Dog and Hound
Subclass of Pugilist (Ben Huffman)
Ben Huffman - Pugilist (Third Party)
- Level
- 3
Description
Fight Side by Side with a Brawler's Best Friend
Pugilists know what it's like to be an underdog, so it's no surprise some form a battleforged bond with a canine companion. They're used to being disappointed by friends that walk on two legs but a friend on four is as loyal as they come. When a fight breaks out, this duo's bite is even worse than its bark.
Traits
Brawler's Best Friend Nivel 3
You summon and form a bond with a wild or stray dog, which draws strength from your bottomless well of resilience using the Hound stat block. The hound is Friendly to you and your allies and obeys your commands. It flees if you die.
The Hound in Combat. In combat, the hound acts during your turn. It can move and use its Reaction on its own, but the only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action in its stat block or some other action. You can also sacrifice one of your attacks when you take the Attack action to command the hound to take the Bite action. If you have the Incapacitated condition, the hound acts on its own and isn't limited to the Dodge action.
Restoring or Replacing the Hound. If the hound died within the last hour, you can take a Magic action to touch it and expend 2 Moxie Points. The hound returns to life after 1 minute with all its Hit Points restored. Whenever you finish a Long Rest, you can summon and bond with a new dog, which appears in an unoccupied space within 5 feet of you. If you already have a hound from this feature, the old one vanishes when the new one appears.
Competencias
Animal Handling
Mutt With Moxie Nivel 3
You share everything with your faithful hound: food, shelter, even moxie. When you use abilities granted by your Moxie feature, your hound gains a benefit as well.
Brace Up. When you gain Temporary Hit Points from your Brace Up ability, your hound gains the same number of Temporary Hit Points.
One-Two Punch. When you use your One-Two Punch ability, your hound can make one or both attacks instead of you.
Stick and Move. When you use your Stick and Move ability, your hound can take your choice of the Dash, Disengage, or Help action.
Coordinated Attack Nivel 6
When you make an attack against a creature and your hound is within 5 feet of it, your hound can take a Reaction to give your attack Advantage. On a hit, you deal an extra 3d4 damage. Additionally, whenever your hound hits with an attack roll and deals damage, it can deal your choice of Force damage or its normal damage type.
Hound's Best Friend Nivel 11
When a creature deals damage to your hound with an attack, you can take a Reaction to move up to half your Speed and make one melee attack with a Pugilist weapon or an Unarmed Strike against that creature.
Off The Chain Nivel 17
When your hound takes damage that causes it to become Bloodied or takes damage while it is Bloodied, you can take a Reaction to let your hound off the chain. When you do so, the hound gains Temporary Hit Points equal to five times your Pugilist level and, for the next minute, its Speed increases by 15 feet and you can command it to use its Bite without taking a Bonus Action. Once you use this feature, you can't use it again until you finish a Long Rest. You can also restore your use of it by expending 3 Moxie Points (no action required).