Outlaw of Sherwood

Subclass of Ranger

Old World's Might - Subclasses from Old Europe p. 45 (Homebrew)

Level
3

Description

Fight cunningly tyranny and oppression

Lythe and listen, gentlemen That be of free-born blood I shall you tell of a good yeoman His name was Robyn Hode — A Gest of Robyn Hode, lines 1-4

Theme: Inspired by Robin Hood and his Merry Men, these rangers use cunning and trickery to protect the downtrodden and combat oppression.

Playstyle: A rogue-like ranger, focusing on stealth, ambushes, and guerrilla tactics. Excel at disrupting enemies and aiding allies, embodying the spirit of a trickster.

The Merry Men are the group of outlaws who follow Robin Hood in English literature and folklore. The group appears in the earliest ballads about Robin Hood and remains popular in modern adaptations. The Merry Men are Robin Hood's group who work to rob from the rich and give to the poor. They have antagonized the tyrannical rule of Prince John while King Richard is fighting in the Crusades. This also puts them into conflict with Prince John's minions, Guy of Gisbourne and the Sheriff of Nottingham.

Traits

Guerrilla Tactics Nivel 3

You can take the Dash or Hide Action as a Bonus Action. When you make a ranged attack against a creature and you have the Invisible condition, the attack deals an extra 1d6 damage.

Robin's Rally Nivel 7

As a Bonus Action, you grant Temporary Hit Points equal to your Ranger level plus your Wisdom modifier to each creature of your choice within 30 feet of you. Additionally, target creatures can use their Reaction to move up to half their Speed without provoking Opportunity Attacks. Once you use this feature, you can't use it again until you finish a Long Rest.

Forest's Wrath Nivel 11

When you make a ranged weapon attack against a creature, you can use a Bonus Action to make the area within 10 feet of the target Difficult Terrain until the start of your next turn. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. Additionally, your ranged weapon attacks ignore Half and Three-Quarters Cover.

Trickster's Gambit Nivel 15

As a Reaction when a creature attacks you, you can force it to target a creature of your choice within 5 feet of you instead. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.