Oracle Sorcery

Subclass of Sorcerer

Old World's Might - Subclasses from Old Europe p. 52 (Homebrew)

Level
3

Description

Foresee events and change them through visions and prophecies

"The stars whisper, the bones tremble, and the future bends at my call—yet even I cannot see my own fate"

Theme: You are descended from the ancient oracles who communed with gods and fate itself. Your magic manifests through visions of the future and divine inspiration, allowing you to foresee danger and influence outcomes.

Playstyle: A highly tactical sorcerer who manipulates initiative, rerolls dice, and provides knowledge and advantages to allies while debuffing enemies.

During ancient Greece, the Oracle of Delphi served as a source of divine wisdom, nestled within the rough terrain of Mount Parnassus. This hallowed location acted for millennia as a medium between humans and the gods, providing enigmatic forecasts that influenced the path of human history. The Pythia, a priestess who acted as a medium for the deity of prophecy, Apollo, was located at the center of the Delphi sanctuary. Perched on a holy tripod in the inner sanctuary, or adyton, she breathed in the mist rising from a hole in the ground that was said to be the god himself. In a state of trance, the Pythia spoke in a language full of symbolism, her prophecies difficult for petitioners to understand without the assistance of translators.

Traits

Oracle's Sight Nivel 3

As a Bonus Action, you can channel fate, imposing Advantage or Disadvantage on its next Test in the next minute on a creature that you can see within 60 feet of you. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Prophetic Echoes Nivel 6

You can enter a trance-like state for 1 minute. While in this state, you can take the Dodge Action as a Bonus Action. Once you use this feature, you can't use it again until you finish a Long Rest. Additionally, you can cast the Detect Thoughts spell once per Long Rest without expending a spell slot.

Divine Insight Nivel 10

You gain proficiency in Wisdom saving throws. You can cast the Commune and Divination spells once per Long Rest without expending a spell slot.

Modificadores

wisdom save +%0

Visionary's Presence Nivel 14

You gain Truesight 60 feet. When you cast a spell, you can choose one creature within 30 feet. That creature cannot attack you until the start of your next turn unless it succeeds on a Wisdom saving throw against your spell save DC.