School of the Alchemist

Subclass of Wizard

Old World's Might - Subclasses from Old Europe p. 66 (Homebrew)

Level
3

Description

Master of Transformation and Elixirs

"Every element holds a secret, every reaction a revelation. To seek the philosopher's stone is to seek the divine"

Theme: Rooted in medieval alchemical traditions, this subclass focuses on transmutation, creation, and the pursuit of perfection.

Playstyle: Alchemists are versatile, able to create potions, transmute materials, and alter the battlefield.

The School of Alchemy is a discipline of arcane science, blending mystical knowledge with chemistry, metallurgy, and the natural philosophy of medieval and Renaissance Europe. These wizards embody the historical alchemists who sought the Philosopher's Stone, dabbled in transmutation, and believed that magic and science were two sides of the same coin. Rooted in the traditions of figures like Paracelsus, Albertus Magnus, and Nicolas Flamel, this school explores the alchemical mysteries of matter, energy, and spiritual transformation.

Traits

Transmutation Magic Nivel 3

You learn the Alter Self spell, which doesn't count against your spells prepared. You can cast it once without expending a spell slot, once per Long Rest.

Alchemical Recipes Nivel 3

During a Long Rest, you can create a potion. Choose from the following: healing, resistance (to one damage type), or speed (increases movement by 10 feet for 1 hour). The DM has the statistics for the potions.

Magnum Opus Nivel 6

You advance in your studies of alchemical transmutation, allowing you to tap into deeper arcane formulas. You can create a special elixir that mimics the effects of a lesser restoration spell. The drinker can remove one disease, condition (Blinded, Deafened, Poisoned, Paralyzed), or regain lost ability score points. Once used, you cannot create this elixir again until you finish a Long Rest.

Great Work of the Alchemist Nivel 10

Your knowledge of mystical chemistry allows you to manipulate the very structure of magic and matter. When you cast a spell that deals Acid, Fire, Poison, or Necrotic damage, you can change its damage type to Force or Radiant, representing the purified essence of alchemy.

Elixir of Immortality Nivel 14

You have uncovered the secrets of longevity and perfected the final stages of the Magnum Opus. During a Long Rest action, you can create a perfected alchemical elixir. When you drink it as a Bonus Action, it alters your form for 1 minute. Choose one of the following effects:

  • Adamantine Flesh. You gain Resistance to all damage except Psychic.
  • Liquid Essence. You can move through small openings, difficult terrain does not slow you, and you gain Resistance to Bludgeoning, Piercing, and Slashing damage.
  • Purified Form. You are immune to Poison damage and the Frightened, Charmed and Poisoned conditions.

Once you use this feature, you can't use it again until you finish a Long Rest.