Armblade Hand Claws
Eberron: Rising from the Last War p. 276,
- Type
- Melee Weapon
- Rarity
- rare (requires attunement by a warforged)
- Weight
- 2
- Damage
- 1d4
- Damage Type
- slashing
- Properties
- sutileza, ligera
Description
Vex (Mastery): If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period. As a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
Finesse: When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Proficiency: simple, hand claws Source: Eberron: Rising from the Last War p. 276, Wayfinder's Guide to Eberron p. 120, Ben Huffman - Pugilist (Third Party)
Other data
magic
YES