Bomb

Dungeon Master's Guide (2024) p. 73

Tipo
Equipo de aventura
Peso
1
Valor
100

Descripción

As an action, you can light a Bomb and throw it at a point up to 60 feet away, where it explodes. Each creature in a 5-foot-radius Sphere centered on that point makes a DC 12 Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one.

Otros datos

magic