Dazzling Quarterstaff

Eberron: Forge of the Artificer p. 112,

Type
Melee Weapon
Magic
Yes
Rarity
rare (requires attunement)
Weight
4
Damage
1d6
Two-Handed Damage
1d8
Damage Type
bludgeoning
Properties
versatile

Description

This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, you can take a Bonus Action to cause it to shed Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. You can extinguish the light as a Bonus Action. The weapon has 4 charges. You can take a Reaction immediately after being hit by an attack roll to expend 1 of the weapon's charges and force the attacker to make a DC 15 Constitution saving throw. On a failed save, the attacker has the Blinded condition until the end of its next turn. The weapon regains 1d4 expended charges daily at dawn.

Topple (Mastery): If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Versatile: A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Proficiency: simple, quarterstaff Source: Eberron: Forge of the Artificer p. 112, Player's Handbook (2024) p. 215

Modifiers

weapon attacks +1

weapon damage +1